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*Dungeons & Dragons
Beastmaster Fix
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<blockquote data-quote="CapnZapp" data-source="post: 7545107" data-attributes="member: 12731"><p>I'm backing up Dr. Bad Wolf here - I've essentially stopped using multi-quote, since <strong>it doesn't clear itself up after use</strong>.</p><p></p><p>Once a multi-quote is used, they need to "release" - that is, every time you hit "reply" all multi-quotes need to clear. Having to go back and manually uncheck multiquotes after each use is such a pain in the tail that I've found that it's easier to just quote each poster in turn, manually "collecting" the quotes.</p><p></p><p>And, of course, giving up and simply posting many individual replies instead...</p><p></p><p>PS. Do note that Morrus have stated a new forum platform is in the works, so I'm not expecting any fixes to the current system. DS.</p><p></p><p>PPS. Back on topic, let me just clear up that I don't feel I'm opposing any particular Beastmaster fix here. </p><p></p><p>All I'm saying is that whatever we can agree on fixes the Beastmaster, is something that will, by its very nature, be a spotlight-hogging solution. Or rather, my whole point is to ask the designers to give up trying to do the impossible: a Beastmaster subclass that doesn't take more spotlight than the Hunter subclass, yet gives the Beastmaster an animal companion that looks and feels "level-appropriate" all the way up to level 20.</p><p></p><p>What I'm trying to do here is preempt a lot of design work that still does not succeed, because its designer clings to the forlorn hope of creating the impossible. I wasn't trying to derail the thread; just focus it.</p><p></p><p>Or, even more to the point: the way to success in this regard is to already from the start unload the baggage of "spotlight neutrality". Once that is done, say by adding a sidebar in the PHB saying "the Beastmaster subclass is optional, and perhaps best used by a small or weak party, since it gives one player two characters, yada yada... use it when everybody is okay with this, trusting the Beastmaster player to play effectively and quickly, yada yada"</p><p></p><p>Once this is done, you will see that the design job of creating an animal companion that not not only balanced but also acceptable to budding Ranger players is MUCH easier. (Having a survivable companion will also speed up the Ranger's play turn immensely, since he or she no longer needs to micrmanage the pet's survival!) In fact, the job just went from impossible to possible! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7545107, member: 12731"] I'm backing up Dr. Bad Wolf here - I've essentially stopped using multi-quote, since [B]it doesn't clear itself up after use[/B]. Once a multi-quote is used, they need to "release" - that is, every time you hit "reply" all multi-quotes need to clear. Having to go back and manually uncheck multiquotes after each use is such a pain in the tail that I've found that it's easier to just quote each poster in turn, manually "collecting" the quotes. And, of course, giving up and simply posting many individual replies instead... PS. Do note that Morrus have stated a new forum platform is in the works, so I'm not expecting any fixes to the current system. DS. PPS. Back on topic, let me just clear up that I don't feel I'm opposing any particular Beastmaster fix here. All I'm saying is that whatever we can agree on fixes the Beastmaster, is something that will, by its very nature, be a spotlight-hogging solution. Or rather, my whole point is to ask the designers to give up trying to do the impossible: a Beastmaster subclass that doesn't take more spotlight than the Hunter subclass, yet gives the Beastmaster an animal companion that looks and feels "level-appropriate" all the way up to level 20. What I'm trying to do here is preempt a lot of design work that still does not succeed, because its designer clings to the forlorn hope of creating the impossible. I wasn't trying to derail the thread; just focus it. Or, even more to the point: the way to success in this regard is to already from the start unload the baggage of "spotlight neutrality". Once that is done, say by adding a sidebar in the PHB saying "the Beastmaster subclass is optional, and perhaps best used by a small or weak party, since it gives one player two characters, yada yada... use it when everybody is okay with this, trusting the Beastmaster player to play effectively and quickly, yada yada" Once this is done, you will see that the design job of creating an animal companion that not not only balanced but also acceptable to budding Ranger players is MUCH easier. (Having a survivable companion will also speed up the Ranger's play turn immensely, since he or she no longer needs to micrmanage the pet's survival!) In fact, the job just went from impossible to possible! :) [/QUOTE]
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