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Beastmaster Fix
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<blockquote data-quote="CapnZapp" data-source="post: 7545352" data-attributes="member: 12731"><p>How would the Tyrannosaurus Rex fare as a pet if I were a level 20 Beast Master?</p><p></p><p>For instance, can I let it handle a couple of Fire Giants on its own, without having to stress inordinately its going to die on me?</p><p></p><p>That the Rex can't kill all its foes by itself is kind of okay. After all it's not supposed to outshine my party members. But I can't bring it along if I need to worry each and every turn its going to die. I don't have that worry for any other melee party member, and I shouldn't have to have that worry for my pet.</p><p></p><p>Fire Giant: two attacks each at +11 to hit, for 28 (6d6 + 7) damage.</p><p></p><p>The pet's AC is an atrocious 13, meaning that only 1's will miss. So each Giant will unload 53 damage per round, not counting criticals. The Rex has 136 hit points, so we can already state with certainty that this is not nearly enough.</p><p></p><p>Even if we give it AC 18 somehow (plate barding?) it still needs maybe twice as many hp. Even then it's borderline frail. We can't assume magics, so not sure to increase its AC from here.</p><p></p><p>PS. Of course it shouldn't be so bloody big, but if we reconceptualize the stats as a wolf or something we can say its size is medium. This will also downsize its attack, which of course is high for its CR (it's the King after all, and we used it mainly because it was the highest CR Beast, not because I think its attack is representative).</p><p></p><p>It's attack bonus, however, should definitely stay at +10, minimum.</p><p></p><p>I haven't looked at the progression (official or not), so I haven't got a clue if it comes anywhere close to this. Just thought it would help to see if we're even close to each other's position.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7545352, member: 12731"] How would the Tyrannosaurus Rex fare as a pet if I were a level 20 Beast Master? For instance, can I let it handle a couple of Fire Giants on its own, without having to stress inordinately its going to die on me? That the Rex can't kill all its foes by itself is kind of okay. After all it's not supposed to outshine my party members. But I can't bring it along if I need to worry each and every turn its going to die. I don't have that worry for any other melee party member, and I shouldn't have to have that worry for my pet. Fire Giant: two attacks each at +11 to hit, for 28 (6d6 + 7) damage. The pet's AC is an atrocious 13, meaning that only 1's will miss. So each Giant will unload 53 damage per round, not counting criticals. The Rex has 136 hit points, so we can already state with certainty that this is not nearly enough. Even if we give it AC 18 somehow (plate barding?) it still needs maybe twice as many hp. Even then it's borderline frail. We can't assume magics, so not sure to increase its AC from here. PS. Of course it shouldn't be so bloody big, but if we reconceptualize the stats as a wolf or something we can say its size is medium. This will also downsize its attack, which of course is high for its CR (it's the King after all, and we used it mainly because it was the highest CR Beast, not because I think its attack is representative). It's attack bonus, however, should definitely stay at +10, minimum. I haven't looked at the progression (official or not), so I haven't got a clue if it comes anywhere close to this. Just thought it would help to see if we're even close to each other's position. [/QUOTE]
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