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<blockquote data-quote="Sacrosanct" data-source="post: 7545620" data-attributes="member: 15700"><p>CapnZapp, it’s not a myth. Once again, you’re assuming your playstyle is how everyone else plays. That assumption is why you CONSTANTLY complain about the game when most don’t. Out of the box, it’s not designed for your style. </p><p></p><p>For one, it’s a complete fallacy to say the game is meant to be played mostly combat because that’s where most of the rule page count goes. The book is mostly spell descriptions, so that means that spellcasting is supposed to have five times as often as attacking with a weapon?</p><p></p><p>As has been explained over and over, combat has the most rules because it has the most variables, NOT that it means you spend most of your time doing combat. We know there are three equal pillars because it literally says there are three equal pillars. With the exception of 4e, which turned the game into a tactical battle map which resulted in entire sessions being nothing but combat because it was so time consuming, D&D has never stressed one pillar of the other as far as how you were supposed to devote your time. It’s not unusual for tables to have entire sessions without any combat at all. </p><p></p><p>So stop acting like your preference of arena combat is the right way to play the game. You’re objectively wrong. </p><p></p><p>And I never said I’m happy with the original PHB ranger. That is a straw man. I said people who view D&D through combat only who think the class is extra weak is on them, not the game. Those are two totally different things. My statement doesn’t mean it can’t be improved either, so stop before you claim I said that as well.</p><p></p><p>Frankly, I think it reaches new disengenous levels even for you to accuse me of trolling the thread based on an argument I never even remotely made. Nothing in my post implies or infers I think the beast needs to die all the time. Knock it off please.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7545620, member: 15700"] CapnZapp, it’s not a myth. Once again, you’re assuming your playstyle is how everyone else plays. That assumption is why you CONSTANTLY complain about the game when most don’t. Out of the box, it’s not designed for your style. For one, it’s a complete fallacy to say the game is meant to be played mostly combat because that’s where most of the rule page count goes. The book is mostly spell descriptions, so that means that spellcasting is supposed to have five times as often as attacking with a weapon? As has been explained over and over, combat has the most rules because it has the most variables, NOT that it means you spend most of your time doing combat. We know there are three equal pillars because it literally says there are three equal pillars. With the exception of 4e, which turned the game into a tactical battle map which resulted in entire sessions being nothing but combat because it was so time consuming, D&D has never stressed one pillar of the other as far as how you were supposed to devote your time. It’s not unusual for tables to have entire sessions without any combat at all. So stop acting like your preference of arena combat is the right way to play the game. You’re objectively wrong. And I never said I’m happy with the original PHB ranger. That is a straw man. I said people who view D&D through combat only who think the class is extra weak is on them, not the game. Those are two totally different things. My statement doesn’t mean it can’t be improved either, so stop before you claim I said that as well. Frankly, I think it reaches new disengenous levels even for you to accuse me of trolling the thread based on an argument I never even remotely made. Nothing in my post implies or infers I think the beast needs to die all the time. Knock it off please. [/QUOTE]
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