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Beastmaster's animal companion: can it survive for 2 rounds?
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<blockquote data-quote="CapnZapp" data-source="post: 6483639" data-attributes="member: 12731"><p>Here is my take on Animal Companions for your consideration. Design comments in next post.</p><p></p><p><strong>Natural Companion:</strong> Your Animal Companion follows the same rules as for Controlling a Mount, PHB page 198. </p><p></p><p><strong>Companion Bond (Level 4):</strong> Starting at 4th level, you gain direct and precise control over your Animal Companion. While the bond is active and your companion is within hearing distance, you can use a bonus action to verbally command the beast to take the Attack, Dash, Disengage, Dodge, Healing Surge or Help action on its turn. You must postpone your Extra Attack from level 5 until level 10 in order to gain this feature.</p><p></p><p><strong>Empathic Link:</strong> When within a mile of you, you continuously sense the direction to, and the emotions of, your beast. If your Companion Bond is active, you can also telepathically call it to your side. This makes it travel at top speed until it reaches your spot.</p><p></p><p><strong>Sturdy Companion:</strong> An Animal Companion with no flying speed gets 6 hit points per level of its master, not 4. If the Healing Surge option is used, Animal Companions get one d8 HD per level of its master.</p><p></p><p><strong>The Beast With Seven Lives:</strong> Whenever an Animal Companion is brought to 0 hp, the Companion Bond is temporarily broken, and the beast will disengage from combat and flee to a safe place or cower beneath its master. While it does not become unconscious, it can still die normally from failed death saves etc.</p><p></p><p>The only way to restore the bond is by restoring the beast to half maximum hit points or more. As soon as it is not bloodied, the bond to the master instantly reforms and his or her ability to control and call the animal companion is returned.</p><p></p><p><strong>Exceptional Training (Level 7):</strong> Your Animal Companion have advantage on one ability check, skill check or saving throw each turn. Alternatively, it can impose disadvantage on one saving throw it forces a target to make each turn.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6483639, member: 12731"] Here is my take on Animal Companions for your consideration. Design comments in next post. [B]Natural Companion:[/B] Your Animal Companion follows the same rules as for Controlling a Mount, PHB page 198. [B]Companion Bond (Level 4):[/B] Starting at 4th level, you gain direct and precise control over your Animal Companion. While the bond is active and your companion is within hearing distance, you can use a bonus action to verbally command the beast to take the Attack, Dash, Disengage, Dodge, Healing Surge or Help action on its turn. You must postpone your Extra Attack from level 5 until level 10 in order to gain this feature. [B]Empathic Link:[/B] When within a mile of you, you continuously sense the direction to, and the emotions of, your beast. If your Companion Bond is active, you can also telepathically call it to your side. This makes it travel at top speed until it reaches your spot. [B]Sturdy Companion:[/B] An Animal Companion with no flying speed gets 6 hit points per level of its master, not 4. If the Healing Surge option is used, Animal Companions get one d8 HD per level of its master. [B]The Beast With Seven Lives:[/B] Whenever an Animal Companion is brought to 0 hp, the Companion Bond is temporarily broken, and the beast will disengage from combat and flee to a safe place or cower beneath its master. While it does not become unconscious, it can still die normally from failed death saves etc. The only way to restore the bond is by restoring the beast to half maximum hit points or more. As soon as it is not bloodied, the bond to the master instantly reforms and his or her ability to control and call the animal companion is returned. [B]Exceptional Training (Level 7):[/B] Your Animal Companion have advantage on one ability check, skill check or saving throw each turn. Alternatively, it can impose disadvantage on one saving throw it forces a target to make each turn. [/QUOTE]
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Beastmaster's animal companion: can it survive for 2 rounds?
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