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Beat Em Up flavor in a TTRPG
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<blockquote data-quote="loverdrive" data-source="post: 9045717" data-attributes="member: 7027139"><p>I've recently played in a Cortex game that strived to capture the feeling of Honk Kong action cinema (and, I think, Lucha Libre, but that flew right over my head), which I think, is relevant to beat'em ups.</p><p></p><p>Each scene was chock-full of aspects describing the environment and the bulk of the gameplay was figuring out how to punch people in a way that leverages the environment (throwing people into an aquarium with piranhas, pushing heavy shelves on them, all that) and it was pretty cool. It was still relying on dice that you get for incorporating existing aspects into your narration.</p><p></p><p>If you are willing to go into more avant-garde territory, well, my current project utilizes a literal fighting game as a resolution mechanic, and I guess you can swap beating the crap out of each other with beating the crap out of a wave of enemies.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9045717, member: 7027139"] I've recently played in a Cortex game that strived to capture the feeling of Honk Kong action cinema (and, I think, Lucha Libre, but that flew right over my head), which I think, is relevant to beat'em ups. Each scene was chock-full of aspects describing the environment and the bulk of the gameplay was figuring out how to punch people in a way that leverages the environment (throwing people into an aquarium with piranhas, pushing heavy shelves on them, all that) and it was pretty cool. It was still relying on dice that you get for incorporating existing aspects into your narration. If you are willing to go into more avant-garde territory, well, my current project utilizes a literal fighting game as a resolution mechanic, and I guess you can swap beating the crap out of each other with beating the crap out of a wave of enemies. [/QUOTE]
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