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Beating 3.5 Psionics with the nerf bat
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<blockquote data-quote="iceifur" data-source="post: 3684596" data-attributes="member: 18077"><p>Are you going to throw down a similar system for limiting comat-focused spellcasters? 'Cause, you know, they can blow their most powerful spell-load in a few rounds too. And what about all the other combat-based "x/day" abilities? Should they be similarly limited?</p><p></p><p>Seriously, though, I'm not quite understanding what the problem is. If you're only having one or two encounters per day, just make those encounters a little larger and tougher (+1 CR or so, with more enemies to fight) and/or reduce the amount of XP awarded per encounter in order to account for the lack of need to conserve resources. There's no real need to modify the psionics system as you've proposed.</p><p></p><p>Speaking of your proposed system, do you foresee anyone who would want to play a psionics-based character with such a rules modification? You've basically reduced the primary ability of psionics characters (single-power versatility) to near-useless levels (requiring a full-round action <strong>and</strong> expending psionic focus just to augment past the halfway point, and requiring each of the bajillion "energy" powers to be taken <strong>once per energy type</strong>). And then, on top of that, you've turned every "Concentration" power into a poison that affects the user's power points. In return, the psionicist gains a (quite) limited form of energy specialization, a minor bonus power known, and the ability to dismiss a single power.</p><p></p><p>If you don't like psionics, or if they don't fit in the game you're trying to run, that's fine -- don't use them. If you do enjoy psionics, and they do have a place in your game, I'd suggest you check out the following articles and the discussions contained therein (if you haven't already):</p><p></p><p style="margin-left: 20px"><a href="http://forums.gleemax.com/showthread.php?t=486266" target="_blank">New DM's and Player's Guide to Psionics</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://forums.gleemax.com/showthread.php?t=331253" target="_blank">Myth: The XPH is Overpowered</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://forums.gleemax.com/showthread.php?t=416446" target="_blank">Myth: The XPH is Overpowered II</a></p><p></p><p>It's not that I'm against house rules; not in the least. I do, however, believe that such things should be thoroughly researched beforehand. I apologize if this post comes across as snarky.</p></blockquote><p></p>
[QUOTE="iceifur, post: 3684596, member: 18077"] Are you going to throw down a similar system for limiting comat-focused spellcasters? 'Cause, you know, they can blow their most powerful spell-load in a few rounds too. And what about all the other combat-based "x/day" abilities? Should they be similarly limited? Seriously, though, I'm not quite understanding what the problem is. If you're only having one or two encounters per day, just make those encounters a little larger and tougher (+1 CR or so, with more enemies to fight) and/or reduce the amount of XP awarded per encounter in order to account for the lack of need to conserve resources. There's no real need to modify the psionics system as you've proposed. Speaking of your proposed system, do you foresee anyone who would want to play a psionics-based character with such a rules modification? You've basically reduced the primary ability of psionics characters (single-power versatility) to near-useless levels (requiring a full-round action [b]and[/b] expending psionic focus just to augment past the halfway point, and requiring each of the bajillion "energy" powers to be taken [b]once per energy type[/b]). And then, on top of that, you've turned every "Concentration" power into a poison that affects the user's power points. In return, the psionicist gains a (quite) limited form of energy specialization, a minor bonus power known, and the ability to dismiss a single power. If you don't like psionics, or if they don't fit in the game you're trying to run, that's fine -- don't use them. If you do enjoy psionics, and they do have a place in your game, I'd suggest you check out the following articles and the discussions contained therein (if you haven't already): [indent][URL=http://forums.gleemax.com/showthread.php?t=486266]New DM's and Player's Guide to Psionics[/URL] [URL=http://forums.gleemax.com/showthread.php?t=331253]Myth: The XPH is Overpowered[/URL] [URL=http://forums.gleemax.com/showthread.php?t=416446]Myth: The XPH is Overpowered II[/URL][/indent] It's not that I'm against house rules; not in the least. I do, however, believe that such things should be thoroughly researched beforehand. I apologize if this post comes across as snarky. [/QUOTE]
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