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Beating 3.5 Psionics with the nerf bat
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<blockquote data-quote="irdeggman" data-source="post: 3690157" data-attributes="member: 16285"><p>Why have this if you think that psions are too powerful in your game?</p><p></p><p>You've just given them a free power.</p><p></p><p>Sorcerers must choose detect magic as one of their "known" spells just like psions must choose detect psionics as one of theirs. This effectively reduces the powers they can know (that would allow them to go nova) by 1 st level power. There are no 0-level powers.</p><p></p><p></p><p>I think that in a game where there is very few encounters per day (like yours) any spontanous casters (or a manifester) have a huge advantage in the first place. Nerfing on (psions) and not the other is really not that fair.</p><p></p><p>You should pay a lot of attention to the psionic focus and how much time it takes for the psion to recover it. This is one of the big limiting factors for psions and a lot of people sem to overlook it.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 3690157, member: 16285"] Why have this if you think that psions are too powerful in your game? You've just given them a free power. Sorcerers must choose detect magic as one of their "known" spells just like psions must choose detect psionics as one of theirs. This effectively reduces the powers they can know (that would allow them to go nova) by 1 st level power. There are no 0-level powers. I think that in a game where there is very few encounters per day (like yours) any spontanous casters (or a manifester) have a huge advantage in the first place. Nerfing on (psions) and not the other is really not that fair. You should pay a lot of attention to the psionic focus and how much time it takes for the psion to recover it. This is one of the big limiting factors for psions and a lot of people sem to overlook it. [/QUOTE]
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