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Beating invisibility
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<blockquote data-quote="hong" data-source="post: 1630772" data-attributes="member: 537"><p>But you _do_ have to go outside the rules, _if you don't have magic_.</p><p></p><p>There are a number of reasons I dislike greater invis.</p><p></p><p>- The classic ways to deal with it all assume the availability of magic. However, D&D by its very design limits this magic to only a subset of classes and certain monsters. If you're anyone else, you have to work at it: either get levels in a spellcaster class, or get a magic item, or have a friend handy. D&D is a lot like rock-paper-scissors, where you have to have counter X for tactic Y, or you're screwed. Greater invis isn't the only thing responsible for this, of course, but it's one of the biggies for sure. I don't like this sort of feel. It limits the sort of encounters you can come up with, and is just another factor to have to take into account. While I'm a confirmed gearhead when it comes to building monsters and NPCs, there's still a limit to how much I want to have to store in my headspace.</p><p></p><p>- This ties into the issue of player skill as well. D&D is a complicated game when all the bells and whistles are turned on, and it's easy, if you're inexperienced or not into character optimisation, to get in over your head. In this situation, a party that doesn't know how to handle greater invis could easily be TPKed by a single flying, invisible sorc. I'd rather not risk getting into that situation if I can help it.</p><p></p><p>- From a world-building perspective, it stretches credibility to say that every group of giants, orcs or other monsters, or at least every significant villain, should be able to deal with invis. Now you can certainly say that in a world where the spell exists, people would have figured out ways to handle it, but that's just begging the question. Ultimately greater invis is just another D&Dism with no major reason to exist, beyond how it's always been in the rulebooks.</p><p></p><p>- From a more personal perspective, I'm a visually oriented gamer. I think of things in terms of how they look, and from that point of view, greater invis is just anticlimactic. Getting fireballed out of nowhere or sliced to bits by nothing in particular just doesn't look good, mang.</p><p></p><p></p><p>Note that I don't have anything against normal invis, only the greater variant. Sneak around all you like. Combat, however, is something else.</p><p></p><p>I also don't have anything against lots of magic, per se. My current campaign is high magic for sure, with people flying around, wind walking, dim dooring, etc. Fireballs and cones of cold are all over the place. That doesn't mean I use everything in the books, though.</p></blockquote><p></p>
[QUOTE="hong, post: 1630772, member: 537"] But you _do_ have to go outside the rules, _if you don't have magic_. There are a number of reasons I dislike greater invis. - The classic ways to deal with it all assume the availability of magic. However, D&D by its very design limits this magic to only a subset of classes and certain monsters. If you're anyone else, you have to work at it: either get levels in a spellcaster class, or get a magic item, or have a friend handy. D&D is a lot like rock-paper-scissors, where you have to have counter X for tactic Y, or you're screwed. Greater invis isn't the only thing responsible for this, of course, but it's one of the biggies for sure. I don't like this sort of feel. It limits the sort of encounters you can come up with, and is just another factor to have to take into account. While I'm a confirmed gearhead when it comes to building monsters and NPCs, there's still a limit to how much I want to have to store in my headspace. - This ties into the issue of player skill as well. D&D is a complicated game when all the bells and whistles are turned on, and it's easy, if you're inexperienced or not into character optimisation, to get in over your head. In this situation, a party that doesn't know how to handle greater invis could easily be TPKed by a single flying, invisible sorc. I'd rather not risk getting into that situation if I can help it. - From a world-building perspective, it stretches credibility to say that every group of giants, orcs or other monsters, or at least every significant villain, should be able to deal with invis. Now you can certainly say that in a world where the spell exists, people would have figured out ways to handle it, but that's just begging the question. Ultimately greater invis is just another D&Dism with no major reason to exist, beyond how it's always been in the rulebooks. - From a more personal perspective, I'm a visually oriented gamer. I think of things in terms of how they look, and from that point of view, greater invis is just anticlimactic. Getting fireballed out of nowhere or sliced to bits by nothing in particular just doesn't look good, mang. Note that I don't have anything against normal invis, only the greater variant. Sneak around all you like. Combat, however, is something else. I also don't have anything against lots of magic, per se. My current campaign is high magic for sure, with people flying around, wind walking, dim dooring, etc. Fireballs and cones of cold are all over the place. That doesn't mean I use everything in the books, though. [/QUOTE]
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