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Beating invisibility
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<blockquote data-quote="maddman75" data-source="post: 1631138" data-attributes="member: 2673"><p>I personally see nothing wrong with tossing a problematic spell or ability. Much like Hong, I need things to look good and make some kind of sense. For instance, Shadowdancers are banned - as well as anything with the Hide In Plain Sight ability. It doesn't exist, it makes no sense. You can't hide in plain sight unless you're invisible. If you're invisible, say so instead of using the Hide mechanic. It makes no sense - if someone makes their spot check against HIPS I have no idea how to describe that to the group other than 'now you see him. But the others can't.' Some people have no trouble with this, but I find it highly distasteful.</p><p></p><p>And some have suggested that the DM needs to work within the rules to challenge the players rather than ban them. This presumes that the point of the game is for the DM to challenge the PCs. It is not for me. If it is for you, that's great. But not everyone plays that way. My main concerns are telling a good story and presenting a consistant world. If a spell, class, or ability interferes with either of those goals, its gone, baby. Challenging the characters mechanically is irrelevent.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1631138, member: 2673"] I personally see nothing wrong with tossing a problematic spell or ability. Much like Hong, I need things to look good and make some kind of sense. For instance, Shadowdancers are banned - as well as anything with the Hide In Plain Sight ability. It doesn't exist, it makes no sense. You can't hide in plain sight unless you're invisible. If you're invisible, say so instead of using the Hide mechanic. It makes no sense - if someone makes their spot check against HIPS I have no idea how to describe that to the group other than 'now you see him. But the others can't.' Some people have no trouble with this, but I find it highly distasteful. And some have suggested that the DM needs to work within the rules to challenge the players rather than ban them. This presumes that the point of the game is for the DM to challenge the PCs. It is not for me. If it is for you, that's great. But not everyone plays that way. My main concerns are telling a good story and presenting a consistant world. If a spell, class, or ability interferes with either of those goals, its gone, baby. Challenging the characters mechanically is irrelevent. [/QUOTE]
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