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Beating invisibility
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<blockquote data-quote="schnee" data-source="post: 1631617" data-attributes="member: 16728"><p>I thought the entire <em>point</em> of mid-to-high-level play was to bring in odd mechanics that went far beyond regular HPs and attacks and such.</p><p></p><p>Umber Hulk. Ooh, that Confusion ability just nerfed those insane BAB. What do you do? Use non-melee tactics? Risk being taken out for the duration of the battle to get one round of full attack against a beastie with a not-so-good AC? </p><p></p><p>Displacer Beast. Darn, another beastie that nerfs melee and archers big time. They're fast and have reach, so they can smack you around, even tumblers. Put two of 'em in a medium-sized room and your casters will be forced to cast defensively or risk Concentration checks - whoops, now the miss percentage is suddenly on spells as well as combat. This will string the combat along longer than otherwise.</p><p></p><p>Succubus. Whoops, one of your party is charmed, and refuses to fight, while the allies she gated in are whipping up on your other part members. One entire set of abilities at your disposal is now nerfed. Better solve it using other tools!</p><p></p><p>Beastie with massive SR? Hope you have high BAB, or Melf's Acid Arrow!</p><p></p><p>Spells are the same way. Haste/Slow. Hold/Remove Paralysis. Charm/Break Enchantment. Entangle/Freedom of Movement. There's always a tactic and a 'trump' or 'nerf' for that tactic. </p><p></p><p>Is Inviso too good? Does it have too few counters so it requires meta thinking to make challenging? Don't have that answer.</p></blockquote><p></p>
[QUOTE="schnee, post: 1631617, member: 16728"] I thought the entire [i]point[/i] of mid-to-high-level play was to bring in odd mechanics that went far beyond regular HPs and attacks and such. Umber Hulk. Ooh, that Confusion ability just nerfed those insane BAB. What do you do? Use non-melee tactics? Risk being taken out for the duration of the battle to get one round of full attack against a beastie with a not-so-good AC? Displacer Beast. Darn, another beastie that nerfs melee and archers big time. They're fast and have reach, so they can smack you around, even tumblers. Put two of 'em in a medium-sized room and your casters will be forced to cast defensively or risk Concentration checks - whoops, now the miss percentage is suddenly on spells as well as combat. This will string the combat along longer than otherwise. Succubus. Whoops, one of your party is charmed, and refuses to fight, while the allies she gated in are whipping up on your other part members. One entire set of abilities at your disposal is now nerfed. Better solve it using other tools! Beastie with massive SR? Hope you have high BAB, or Melf's Acid Arrow! Spells are the same way. Haste/Slow. Hold/Remove Paralysis. Charm/Break Enchantment. Entangle/Freedom of Movement. There's always a tactic and a 'trump' or 'nerf' for that tactic. Is Inviso too good? Does it have too few counters so it requires meta thinking to make challenging? Don't have that answer. [/QUOTE]
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