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Beating invisibility
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<blockquote data-quote="hong" data-source="post: 1632521" data-attributes="member: 537"><p>Oops. Perhaps "even with ranged weapons" would be a better way of putting it. In this case, locating the sorc can help, but you're still having to contend with the miss chance.</p><p></p><p></p><p> Funny you should mention that.</p><p></p><p>Actually, I haven't really banned flying as such (I basically bumped it up to a 4th level spell). This is because I can grok a game where lots of combats are aerial. It would look like some of the more extravagant wuxia movies, where everyone who's anyone can fly (at least at dramatically appropriate moments). In fact, I'm encouraging the players IMC to get flight as soon as they can; it makes life easier for everyone concerned if the playing field is level.</p><p></p><p>Flight basically involves less of an effort for me to place in context, than does greater invis. It also doesn't change the balance of power as much, at least for melee types; if your schtick involves a sword, then you're still going to have to close for combat. You could switch to a bow, but typically that involves a significant reduction in your own combat capabilities; D&D encourages specialisation, and not many characters are equally competent at both melee and ranged combat (those that are, tend to end up being relatively mediocre at both). Being invisible, OTOH, helps just about everybody.</p></blockquote><p></p>
[QUOTE="hong, post: 1632521, member: 537"] Oops. Perhaps "even with ranged weapons" would be a better way of putting it. In this case, locating the sorc can help, but you're still having to contend with the miss chance. Funny you should mention that. Actually, I haven't really banned flying as such (I basically bumped it up to a 4th level spell). This is because I can grok a game where lots of combats are aerial. It would look like some of the more extravagant wuxia movies, where everyone who's anyone can fly (at least at dramatically appropriate moments). In fact, I'm encouraging the players IMC to get flight as soon as they can; it makes life easier for everyone concerned if the playing field is level. Flight basically involves less of an effort for me to place in context, than does greater invis. It also doesn't change the balance of power as much, at least for melee types; if your schtick involves a sword, then you're still going to have to close for combat. You could switch to a bow, but typically that involves a significant reduction in your own combat capabilities; D&D encourages specialisation, and not many characters are equally competent at both melee and ranged combat (those that are, tend to end up being relatively mediocre at both). Being invisible, OTOH, helps just about everybody. [/QUOTE]
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