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<blockquote data-quote="James McMurray" data-source="post: 139747" data-attributes="member: 743"><p>The reason weapons don't fall apart over normal use is because they don't generally hit things harder than themselves. A weapon will not take damage when hitting flesh any more than it will take damage when hitting paper mache. What damage does result in day-to-day use can be considered fixable while traveling, such as with awhetstone, minor handle realignment, etc.</p><p></p><p>When you start going past the realm of 4 fights a day (average) against fleshy creatures and into 500 swings at a stone barrier, that's when I have to say (at least in my campaign) that reality does have a place in a game world. If most things in a campaign do not follow standard "real world" cauailities, then ou end up with a campaign that lacks precisely what you are arguing for: consistency.</p><p></p><p>As for my argument having no basis in logic, I'd look to your own. Your argument, summarized from your first, post is that the game isn't real life, so even if a hammer would break in real life, it won't in the game because there are no rules to address that situation. Where's the logic in that? Seems to me that logic would dictate one try to find a rule to mirror the reality, rather than suggesting that the DM in question is a "frickin' moronic buffoon."</p><p></p><p>And no, I'm <em>not</em> going to cry now. You would certainly know if I was <em>going</em> to cry. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="James McMurray, post: 139747, member: 743"] The reason weapons don't fall apart over normal use is because they don't generally hit things harder than themselves. A weapon will not take damage when hitting flesh any more than it will take damage when hitting paper mache. What damage does result in day-to-day use can be considered fixable while traveling, such as with awhetstone, minor handle realignment, etc. When you start going past the realm of 4 fights a day (average) against fleshy creatures and into 500 swings at a stone barrier, that's when I have to say (at least in my campaign) that reality does have a place in a game world. If most things in a campaign do not follow standard "real world" cauailities, then ou end up with a campaign that lacks precisely what you are arguing for: consistency. As for my argument having no basis in logic, I'd look to your own. Your argument, summarized from your first, post is that the game isn't real life, so even if a hammer would break in real life, it won't in the game because there are no rules to address that situation. Where's the logic in that? Seems to me that logic would dictate one try to find a rule to mirror the reality, rather than suggesting that the DM in question is a "frickin' moronic buffoon." And no, I'm [I]not[/I] going to cry now. You would certainly know if I was [I]going[/I] to cry. :) [/QUOTE]
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