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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Beating the 10-level cap on direct-damage spells. Where does it start?
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<blockquote data-quote="Doug McCrae" data-source="post: 3613143" data-attributes="member: 21169"><p>For a blaster mage, metamagicked scorching ray, fireball and orb spells (Complete Arcane) kick ass. If you don't have the orb spells you'll need assay resistance (Complete Arcane) to punch thru spell resistance. Don't overlook magic missile, it's overpowered for its level and works on everything, particularly strong versus incorporeal foes.</p><p></p><p>For the metamagic, look at the feats Empower Spell, Sudden Maximise (Complete Arcane), Arcane Thesis (Players Handbook II) and Metamagic School Focus (Complete Mage) and also a metamagic rod - empower spell is best imo. Energy Substitution (Complete Arcane) can be handy if you fight a monster with fire immunity or high energy resistance.</p><p></p><p>If the group has a lot of fights before resting you may need a reserve feat from Complete Mage. These let you keep blasting all day long without ever running out of juice. Otherwise you could get a wand of magic missiles. If you use wands a lot the feat Wand Mastery might be worth taking, as it adds 2 to the wand's caster level.</p><p></p><p>To be a decent blaster mage you must go beyond core. Core only blaster mages are rubbish.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 3613143, member: 21169"] For a blaster mage, metamagicked scorching ray, fireball and orb spells (Complete Arcane) kick ass. If you don't have the orb spells you'll need assay resistance (Complete Arcane) to punch thru spell resistance. Don't overlook magic missile, it's overpowered for its level and works on everything, particularly strong versus incorporeal foes. For the metamagic, look at the feats Empower Spell, Sudden Maximise (Complete Arcane), Arcane Thesis (Players Handbook II) and Metamagic School Focus (Complete Mage) and also a metamagic rod - empower spell is best imo. Energy Substitution (Complete Arcane) can be handy if you fight a monster with fire immunity or high energy resistance. If the group has a lot of fights before resting you may need a reserve feat from Complete Mage. These let you keep blasting all day long without ever running out of juice. Otherwise you could get a wand of magic missiles. If you use wands a lot the feat Wand Mastery might be worth taking, as it adds 2 to the wand's caster level. To be a decent blaster mage you must go beyond core. Core only blaster mages are rubbish. [/QUOTE]
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Community
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Beating the 10-level cap on direct-damage spells. Where does it start?
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