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Beating the Favored Soul with a Nerf Stick
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<blockquote data-quote="RisnDevil" data-source="post: 2018863" data-attributes="member: 15160"><p>I agree that the class sounds really fun from an actual roleplaying perspective, I think that rather than nerf the Favored Soul, which I agree could use some tweaking, try creating a completely new class.</p><p></p><p>How about this. You have a class that instead of being tied to a single deity, it is somehow tied to the forces behind divine magic, which in game terms boils down to domains. At level one, you pick two domains. These are spell-like abilities usable once per day each that open up to you like spells of new levels would as you progress.</p><p></p><p>At level 5, you pick a new domain. This new domain is now usable once per day, and progresses in the same manner. Your two OLD domains are now usable one additional time per day. Example: Jozan at level one picks Healing and Protection as his domains. He can use the level one spells of each domain once per day. At level three, he can also use the level two spells of each domain once per day. At level five, he chooses War as his new domain. He can now use the level one, two and three spells of the War domain once per day, and the level one, two, and three spells of Healing and Protection TWICE per day.</p><p></p><p>At levels ten, fifteen, and twenty repeat the process of adding one domain and increasing previous domains.</p><p></p><p>You can throw in some other abilities for flavor if you want. Wil save good of course. Probably Fort too. Bad Ref, and Cleric BAB.</p><p></p><p>How does that sound?</p></blockquote><p></p>
[QUOTE="RisnDevil, post: 2018863, member: 15160"] I agree that the class sounds really fun from an actual roleplaying perspective, I think that rather than nerf the Favored Soul, which I agree could use some tweaking, try creating a completely new class. How about this. You have a class that instead of being tied to a single deity, it is somehow tied to the forces behind divine magic, which in game terms boils down to domains. At level one, you pick two domains. These are spell-like abilities usable once per day each that open up to you like spells of new levels would as you progress. At level 5, you pick a new domain. This new domain is now usable once per day, and progresses in the same manner. Your two OLD domains are now usable one additional time per day. Example: Jozan at level one picks Healing and Protection as his domains. He can use the level one spells of each domain once per day. At level three, he can also use the level two spells of each domain once per day. At level five, he chooses War as his new domain. He can now use the level one, two and three spells of the War domain once per day, and the level one, two, and three spells of Healing and Protection TWICE per day. At levels ten, fifteen, and twenty repeat the process of adding one domain and increasing previous domains. You can throw in some other abilities for flavor if you want. Wil save good of course. Probably Fort too. Bad Ref, and Cleric BAB. How does that sound? [/QUOTE]
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Beating the Favored Soul with a Nerf Stick
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