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Beating the Favored Soul with a Nerf Stick
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<blockquote data-quote="Malar's Cow" data-source="post: 2021419" data-attributes="member: 19561"><p>I've been tweaking the Favored Soul myself lately, hoping to introduce it into the campaign soon. I've made the following changes in the class (tentatively):</p><p></p><p>All spontaneous spellcasters in my campaign use the Mana System from WW Advanced Player's Guide. While creating more flexibility in the number of spells that can be cast, total number of spell levels available to a spontaneous spellcaster decreases by about a third.</p><p></p><p>Number of spells known to a favored soul does not change.</p><p></p><p>Armor and weapon proficiency does not change.</p><p></p><p>Class skills do not change.</p><p></p><p>I've removed energy resistance, wings and damage resistance as granted powers, modified the weapon focus/specialization and substituted alternate granted powers as follows:</p><p></p><p>At 2nd level, the FS receives Weapon Focus (deity's favored weapon) as a bonus feat.</p><p>At 6th level, the FS may select one of her deity's domains, and receives the granted power for that domain.</p><p>At 10th level, the FS gets a favored enemy (as per the ranger ability). The FS gains a +2 insight bonus when using specific skills against her favored enemy, and gets +2 insight bonus on damage rolls against them. The favored enemy must be a faith, organization or group of creatures specifically opposed to the deity's alignment or goals.</p><p>At 14th level, the FS may select another of her deity's domains, and receives the granted power for that domain.</p><p>At 18th level, the FS receives Weapon Specialization (deity's favored weapon) as a bonus feat.</p><p></p><p>Comments on balance/overall power would be welcomed.</p></blockquote><p></p>
[QUOTE="Malar's Cow, post: 2021419, member: 19561"] I've been tweaking the Favored Soul myself lately, hoping to introduce it into the campaign soon. I've made the following changes in the class (tentatively): All spontaneous spellcasters in my campaign use the Mana System from WW Advanced Player's Guide. While creating more flexibility in the number of spells that can be cast, total number of spell levels available to a spontaneous spellcaster decreases by about a third. Number of spells known to a favored soul does not change. Armor and weapon proficiency does not change. Class skills do not change. I've removed energy resistance, wings and damage resistance as granted powers, modified the weapon focus/specialization and substituted alternate granted powers as follows: At 2nd level, the FS receives Weapon Focus (deity's favored weapon) as a bonus feat. At 6th level, the FS may select one of her deity's domains, and receives the granted power for that domain. At 10th level, the FS gets a favored enemy (as per the ranger ability). The FS gains a +2 insight bonus when using specific skills against her favored enemy, and gets +2 insight bonus on damage rolls against them. The favored enemy must be a faith, organization or group of creatures specifically opposed to the deity's alignment or goals. At 14th level, the FS may select another of her deity's domains, and receives the granted power for that domain. At 18th level, the FS receives Weapon Specialization (deity's favored weapon) as a bonus feat. Comments on balance/overall power would be welcomed. [/QUOTE]
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Beating the Favored Soul with a Nerf Stick
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