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Beating Writer's Block in Character Design
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2754856" data-attributes="member: 3146"><p>What I've always been told in actual cases of writer's block is this: just keep writing and don't worry if it's no good. So, if I had writer's block when it came to making a PC, I guess the solution would be make one anyways. There are a couple of methods I would use for it though:</p><p></p><p>1. Make a PC who fits in with the setting and capitalizes on something unique about it. Most settings have a number of character types who epitomize the setting--characters who are iconic for that setting but would be out of place in a different one. In that case, the concept is already done for you; all you need to do is work out the mechanics.</p><p></p><p>Am I playing in Ebberon? Make a warforged character or a dragonmark. Am I playing in Arcanis? Make a val, a dark-kin, or a Ssress'en.... and pick their favored class or something iconic about them. In Arcanis, a val'Tensen barbarian/psychic warrior is pretty much the epitome of everything val and val tensen. A val'emman psychic warrior or fighter/psy-warrior would also be typical val'emman. A dark-kin barbarian or a Ssress'en ranger with favored enemy: Ssethregorans would also be ideal. In the forgotten realms, a cleric/dweomerkeeper of Mystra is the kind of thing you'd only find in the Realms. In Greyhawk? Perhaps a Pholtan paladin with the blinding wrath feat from Dragon magazine headed into knight of the chalice. Or for something more traditionally PC in Greyhawk, a Suel Arcanamach from the Duchy of Urnst.</p><p></p><p>2. Make a standard PC that fills an opening in the party. Does the party lack a fighter? Make a dwarf fighter/barbarian. Does the party lack an arcane caster? Play a wizard. The standard types of D&D can make for very good characters. If every character you make or play is wierd and whacked out in the effort to be unique, odds are good that the "normal" character would be the one who stands out among your characters.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2754856, member: 3146"] What I've always been told in actual cases of writer's block is this: just keep writing and don't worry if it's no good. So, if I had writer's block when it came to making a PC, I guess the solution would be make one anyways. There are a couple of methods I would use for it though: 1. Make a PC who fits in with the setting and capitalizes on something unique about it. Most settings have a number of character types who epitomize the setting--characters who are iconic for that setting but would be out of place in a different one. In that case, the concept is already done for you; all you need to do is work out the mechanics. Am I playing in Ebberon? Make a warforged character or a dragonmark. Am I playing in Arcanis? Make a val, a dark-kin, or a Ssress'en.... and pick their favored class or something iconic about them. In Arcanis, a val'Tensen barbarian/psychic warrior is pretty much the epitome of everything val and val tensen. A val'emman psychic warrior or fighter/psy-warrior would also be typical val'emman. A dark-kin barbarian or a Ssress'en ranger with favored enemy: Ssethregorans would also be ideal. In the forgotten realms, a cleric/dweomerkeeper of Mystra is the kind of thing you'd only find in the Realms. In Greyhawk? Perhaps a Pholtan paladin with the blinding wrath feat from Dragon magazine headed into knight of the chalice. Or for something more traditionally PC in Greyhawk, a Suel Arcanamach from the Duchy of Urnst. 2. Make a standard PC that fills an opening in the party. Does the party lack a fighter? Make a dwarf fighter/barbarian. Does the party lack an arcane caster? Play a wizard. The standard types of D&D can make for very good characters. If every character you make or play is wierd and whacked out in the effort to be unique, odds are good that the "normal" character would be the one who stands out among your characters. [/QUOTE]
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