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Beautiful full-color free OSR adventures, with maps!
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<blockquote data-quote="DendrobatProd" data-source="post: 8324842" data-attributes="member: 7030420"><p>Hello everyone,</p><p></p><p>Today, I present you a new free Med-Fan adventure called '<strong><em>The Burnt Church</em></strong>'.</p><p></p><p><img src="https://i.postimg.cc/pLgXskRp/D1-cover-EN.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>It is a short adventure, spanning over 28 pages because of 4 full-color maps (each in GM and PC version), 8 NPC portraits and several large illustrations!</p><p></p><p>It is available in PWYW here: <a href="https://www.drivethrurpg.com/browse/pub/18585/Dendrobat-Prod" target="_blank">DriveThruRPG.com - Dendrobat Prod. - The Largest RPG Download Store!</a></p><p></p><p> </p><p></p><p><strong>In a remote corner of the countryside sits a long-abandoned, burnt-out old church. Tonight, this decrepit building will become the focus of a lot of attention, caused by its tragic past and the mystery locked in the crypt below.</strong></p><p><strong></strong></p><p><strong>Having come into possession of a key - desperately wanted for over a century by the local cultists to renew their pact of protection with the Moon Goddess - the Adventurers will have to choose whether to listen to their heart, their reason or their greed in this story; for the crypt beneath the church contains many ancient relics, but three keys are needed to access them... </strong></p><p><strong></strong></p><p><strong>It is intended for experienced game masters (GM) and for a group of two to six Adventurers of level 1 to 4, for a duration of 2 to 4 hours of play.</strong></p><p></p><p></p><p></p><p>This adventure inaugurates <strong>Hardi</strong>'s '<em>Detour</em>' line, a series of short but intense adventures centred on a specific location, playable as a one-shot or easily integrated into a campaign.</p><p></p><p>It is meant to be a short read (15-20 min), that can either be played as a one-shot with little preparation, or as an element that you can easily fit into most of Fantasy campaigns: all you'll need for this one is a setting where you can place the ruins of a church in a forest, near a remote village.</p><p></p><p>Two story hooks are provided, but you can simply just mention the ruined tower bell that pierces through the forest canopy. Maybe your PCs will want – out of curiosity – to take a detour to investigate…</p></blockquote><p></p>
[QUOTE="DendrobatProd, post: 8324842, member: 7030420"] Hello everyone, Today, I present you a new free Med-Fan adventure called '[B][I]The Burnt Church[/I][/B]'. [IMG]https://i.postimg.cc/pLgXskRp/D1-cover-EN.jpg[/IMG] It is a short adventure, spanning over 28 pages because of 4 full-color maps (each in GM and PC version), 8 NPC portraits and several large illustrations! It is available in PWYW here: [URL="https://www.drivethrurpg.com/browse/pub/18585/Dendrobat-Prod"]DriveThruRPG.com - Dendrobat Prod. - The Largest RPG Download Store![/URL] [B]In a remote corner of the countryside sits a long-abandoned, burnt-out old church. Tonight, this decrepit building will become the focus of a lot of attention, caused by its tragic past and the mystery locked in the crypt below. Having come into possession of a key - desperately wanted for over a century by the local cultists to renew their pact of protection with the Moon Goddess - the Adventurers will have to choose whether to listen to their heart, their reason or their greed in this story; for the crypt beneath the church contains many ancient relics, but three keys are needed to access them... It is intended for experienced game masters (GM) and for a group of two to six Adventurers of level 1 to 4, for a duration of 2 to 4 hours of play.[/B] This adventure inaugurates [B]Hardi[/B]'s '[I]Detour[/I]' line, a series of short but intense adventures centred on a specific location, playable as a one-shot or easily integrated into a campaign. It is meant to be a short read (15-20 min), that can either be played as a one-shot with little preparation, or as an element that you can easily fit into most of Fantasy campaigns: all you'll need for this one is a setting where you can place the ruins of a church in a forest, near a remote village. Two story hooks are provided, but you can simply just mention the ruined tower bell that pierces through the forest canopy. Maybe your PCs will want – out of curiosity – to take a detour to investigate… [/QUOTE]
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