Beauty and the Beast: The adventures of Hulgor and Gwennid! Updated 7/11!

Munin

First Post
The Devil Box


Session I
Of carnivals and kobolds

Years ago two children, a wiry girl named Gwennid and a dull-witted yet loyal half-orc named Hulgor, talked of adventure. As the years passed by, the talk didn’t fade as plans that children make often do. Instead, the plans solidified and took shape. They worked extra hours in the fields to pay for supplies and equipment. They took summer apprenticeships with the militia (and other, less savory organizations) to hone essential adventuring skills. Eventually, the year before they were to come into adulthood and take on all the responsibilities that that implied, they were ready.

The plan was simple: A few days travel from their modest village was the township of Muffin’s Honor. At the end of harvesttime the town celebrated The Shackling, in which eligible bachelors and maidens would don costume masks and mingle, hoping to see beyond the distraction of physical appearance and get to know the real person behind the mask. More importantly for our would-be heroes, it was also the time that merchants from all around would gather and depart to exotic locales unknown, and merchants always need guards. The final goal was Endhome, the cultural and economic hub of the entire region. There, they would put their skills to the test, and seek fame and fortune as adventurers.

So the pair left the idyllic village they had known since youth, and started the adventure of a lifetime.



They were almost to Muffin’s Honor when they came across the wagon. The wreckage was still smoldering, and lying in plain sight in the middle of the road were the horribly bloated carcasses of a man and horse. Scattered across the body of the man was a large chest with its contents (over 2,000 silver pieces!) spilled out.

Hulgor was about to start collecting the silver when he first noticed two kobolds, one who ducked quickly behind the wagon and another, larger one, who immediately drew a small katana and took up a defensive pose. As Gwennid approached, she realized that the injuries inflicted on the horse and rider were of the sort caused not by bladed weapons, but rather appeared to be poisonous stings of the sort inflicted by some wild beast. Hulgor did not concern himself with such things and immediately drew his massive axe to smash the feisty little creature before him. Luckily (for the kobold that is), before he did so the second one jumped in between them and entreated our heroes not to strike. He waved a crumpled scroll in his hand, which turned out to be a missive from the clan chief of a nearby kobold tribe.

After much consternation, Gwennid determined that the kobolds had been sent out from their tribe to enlist the help of ‘most honorable pale smooth ones’ to return a devil to its prison, which seemed to be a coffin shaped box of some sort. Apparently this particular devil was released accidentally when the sister of its keeper opened it, only to be murdered by the released devils. Did I say devils? Yes, the kobolds discreetly mentioned later in the conversation that there were actually three devils that had been released from the box, not just one. Anyway, this keeper, whomever she was, became so enraged by her sister’s action that she too died, leaving the poor kobolds without a ‘seerblood’ to activate the box and return the devil to its prison. Luckily, the son of the keeper, a freakishly large kobold named Lumbie, was also of seerblood and therefore could activate the box. Unluckily, he was also sold some years earlier to Quigley’s Festal Freak Show, which is, conveniently enough, based in Muffin’s Honor.

So our heroes, now with Raspit the Son of Clan Chief Gnurka and His Terribleness Duke Chupo the Slayer of Rosie the Seamstress in tow, gathered the silver pieces back into the chest, collected from the dead man some personal effects with which he could be identified, gathered the Devil Box (Chupo allowed no one, including Raspit, to handle the box) and headed off down the road to Muffin’s Honor.
 
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Here is the note handed to Gwennid from clan chief Gnurka:

Most honorably pale smooth ones,

Begging you stay weapons that hands are waiting to swing!
My brave heroes wishing you will have no want for the fighting only wishing we are to help Narl accidentally very bad released a devil from its box of prisonly she is now bits and burned up Thistlelip get so angry she drop dead too most tearful is we devil is now most tiny but still danger being but soon become bigness and bad bigness dangerous but solving exists the Devil Box calling into it back can work but only for two and three and two together nights after this devil most bigness becomes again and on him box never working will Kurtulmak save us!

You strong bigness are and we weak and tiny you helping my brave heroes to finding poor Lumbie since he now only kobold can make Devil Box go then Lumbie can back into box make devil go by singing rhyme nicely you help us helping your own because devil much bad chainness is he him make Zorinth take brave scaly heroes with you after Lumbie but must be seerblood like Lumbie to make go so no you thinking you stick scaly heroes and make box go yourselfs.

You are big and clever and knowing that hurting us will be hurting your own and you would be as big badness as big badness that was in box and has away out been taken hide will he you must find him Three servants he had too and they are scaly imps and can changing very clever and make selves empty they talk and makes things listen and the bad thing and get Lumbie to work box once devil be forced backwards into box again we shall happy be and friendly and you heroes bravely with crowns in big lands happy shall do not letting the devil win it is big badness


Clan Chief Gnurka
 

Conclusion of Session I​

Several hours later, the group arrived on the outskirts of town. The kobolds, knowing they would likely be torn to shreds by a mob if discovered, attempted to disguise themselves as halflings. Gwennid assisted with the effort, with only a partial success for her troubles, while Hulgor, as is his habit, waited impatiently, hoping for something worth smashing to meander by.

As the foursome entered the city, two masked women approached and offered to sell them costume masks, which they purchased hoping to better blend in and give their kobold companions a better shot at avoiding close scrutiny. Once inside the city proper, they discovered the normally quiet town of 2,000 virtually bursting at the seams with people from all over packed in to celebrate the Shackling. The streets were fairly teeming with people; celebrations and partygoers spilled from taverns and private residences onto the streets of the city. Luckily, the four found a private room at the Grumpy Hogfish, a small inn of modest standards.

After settling in, the group quickly decided the best course of action was to visit Quigley’s Festal Freak Show and case the area to determine the easiest way to extract Lumbie from his current profession. The price to enter the show was a whopping five silver a head! They grudgingly complied and handed the silver monies over to a pale, greasy skinned gnome who easily could have passed for a freak himself. Once inside, our heroes were barraged with one fantastic sight after another: the fearsome Salmon Harpy, the two-headed frog girl, a stuffed Owlbear in a state of advanced decay, the incredible boneless man (this one screams in a most menacing fashion in some vile tongue whenever people are about) a twelve foot long Roc feather, and lastly Lumbie, who was introduced by Quigley as the loathsome lizard-boy. As if on queue, Lumbie hissed and growled most terribly, much to the delight of the children in the crowd. Raspit almost gave himself away by skittering and chattering most unhalfling like, but a stern look from Hulgor set him straight.


Meanwhile…

Far below the crowded streets of Muffin’s Honor, sitting on a throne much to large for his tiny frame, Zorinth the miniature chain devil stewed in his own paranoia. At least, he tried to do so. The constant SQUAWKING of terrified chickens filled the room, as Glister and Ognort, two of his imp underlings, chased, tortured, plucked, dissected and ate the chickens he had ordered from his old acquaintance, Max Muddletude.

SILENCE!” the kyton squeaked.

The two imps froze, chicken innards still in claw. Zorinth leaned back in the throne, and pondered his options. Three days had passed since his release. Not counting today, that left four days more that he was still vulnerable to the powers of the cursed Devil Box. He felt reasonably safe within the confines of Muddletude’s basement, but those nagging doubts would not let him rest. The kobolds would at least make an attempt to recapture him, and Zorinth just couldn’t bear the humiliation of being captured by such lowly creatures a second time.

The door to his modest abode suddenly opened, and Zorinth shot up, instantly ready to attack. His third underling, Matilda, stepped in and knelt at the throne. “Master, I think kobolds are in the city,” she began, “I spotted what appeared to be halflings traveling with two other mortals, a human and a half-orc. One of the ‘halflings’ was carrying a box on his back that looked very similar to the one that trapped us. I followed them to an inn, but couldn’t get close enough to be certain because of the crowds.”

The chain devil levitated over to the fireplace and briefly considered his options. “Ognort, commune with the lower planes, I need information.” He quickly wrote down several questions and handed them to the imp.

“As you wish, my master,” the imp replied. Ognort cast chicken entrails onto the open flame and recited the spell. From the flames, a presence filled the room.

“Are there kobolds in Muffin’s Honor?” the imp asked, reading from the sheet Zorinth handed him.

“Yes,” came the reply.

“Is the Devil Box in Muffin’s Honor?

“Yes.”

“Do the kobolds have allies?”

“Yes.”

“Are the ones Matilda saw these allies?”

“Yes.”

“Do they intend to put us back in the Devil Box?”

“Yes.”

Ognort looked over at his master, who was contemplating what to ask for the final question. He knew he wouldn’t get another chance for a definitive answer, so Ognort asked the question that had been plaguing him for nearly three hundred years…

“Do chickens feel pain?” he blurted out.

“Yes,” came the reply, and with that the presence faded from the room.

The imp skipped up in down in glee, temporarily forgetting the wrath of his master. Zorinth glared at the imp, but deferred punishment until a more appropriate time. He turned to Matilda, “Take care of this before it becomes a problem. Those…associates of Muddletude should be sufficient.”

The imp bowed and quickly departed. As she shut the door, a sudden squeal of pain filled the room…


...


After the show, Gwennid tried unsuccessfully to talk Morris, one of Quigley’s hired toughs, to let her back in. When that failed, she turned on her feminine charm long enough to give Hulgor and the kobolds a chance to slip back inside the tent before Quigley brought the next group of gawkers through.

Lumbie quietly explained that late night is the only time he will be able to escape, as he is one of the main attractions and Quigley watches him closely. So Hulgor promised to return and free the pitiable kobold in the dead of night.

Later, as the heroes approached the rear entrance of the inn, Gwennid happened to glance up just in time to notice a pair of sinister red eyes glaring down at her from the rooftop. She narrowly avoided the snapping jaws of a ferocious rat that leaped down at her from above! Gwen’s eyes grew wide; the beast was at least the size of a hound, with teeth that could rend both flesh and bone. Within seconds, the group was surrounded by five of the fearsome creatures. Surprised by the unexpected assault, both Hulgor and Gwennid quickly found themselves bleeding from the vicious bites of the carnivores. Panic gripped Gwennid, the rats were too quick and easily dodged her desperate strikes. It was only a matter of time, she thought, before they wore her down. Luckily, just as she considered leaping past the beasts into the crowded inn, she landed a quick double blow that left two of them on the ground, motionless. Not to be outdone, Hulgor slew another two with his mighty axe, and Raspit finished off the fifth.

Before they could catch their breath however, a creature that seemed to be half man and half rat stood from its hiding place on the roof. It quickly took aim and fired a shot from his crossbow, missing Hulgor by a hair. As the beast reloaded its crossbow, Gwennid fired back with her own, but the bolt glanced harmlessly off the creature’s armor. Hulgor jumped on the wall in an attempt to climb up to the roof and bring the fight to the ratman, but slipped on the vines and landed square on his back with a huff. Raspit, however, took careful aim with his bow and landed a hit that sunk deep into the creature’s stomach. The ratman howled in pain and rage and raced off across the rooftop and away from the party. They quickly scrambled inside before the creature returned with reinforcements. As Gwennid shut the door behind her, she looked back to notice a fat, black cat with uncanny, intelligent eyes watching them suspiciously. With a shudder, she turned back into the inn.


...


After a nice hot meal, the foursome decided it was time to head back to Quigely’s. For the most part they stayed with the crowds that prowled the city streets, hoping to avoid any further encounters with the mysterious rat-men. Finally, they arrived at the circus. Gwinned slipped over the rickety wooden fence that separated the circus from the rest of town and slipped across the grounds past the big top to the large wagon. The two kobolds quickly and silently disappeared into some nearby foliage. Hulgor could still hear their excited whispering as the vainly tried to hide himself behind a small tree that was much narrow to conceal his massive girth. Apparently he didn’t realize that just because he couldn’t see the big top that didn’t mean that others couldn’t see him.

On a wooden chair leaning up against the wagon slept Trent, the other tough in Quigley’s employ. Though seemingly quiet as a church mouse, somehow Trent heard the soft-footed sneak, and awoke with a start, drawing his dagger and casting about. Instinctively Gwennid flattened herself against the ground, hoping to remain hidden in the shadows. She held her breath as time slowed to a crawl. Seeing her plight, Hulgor stepped from behind the tree and approached the fence, calling out; ‘Hey, come here!’

“Whaddya want? We’re closed til mornin’, the oaf replied as he cautiously approached the half-orc.

“Well, I left something in the tent, and I need to get it back, can you let me in?”

“Like I said, we’re closed, you’ll have ta wait.”

“Well, I..uh..kinda.. uh…” Smack! The half-orc punched the poor sap with such speed and power that he instantly crumpled to the muddy ground, knocked out cold. Quickly Hulgor grabbed the man by his feet and pulled him to the other side of the fence, depositing him unceremoniously in some nearby bushes. A few feet away he could hear the snickering of the hidden kobolds.

While Hulgor disposed of the unconscious man, Gwennid leapt up and scurried over to the wagon. She tried the knob and frowned…locked! As quickly as she could, she jimmied the lock and opened the door, and almost burst out laughing. There, in the corner, stuffed in a cage far to small for his bulbous frame, sat Lumbie. He was frowning, and fat squeezed between the bars of his tiny cage. His master snored peacefully in a large bed next to him.

“Get me out of here!” the freakishly large kobold muttered pitifully.

Within seconds, Gwennid had the kobold out of the cage and out of the wagon. About halfway between the wagon and the gate, the tent flap of the big top suddenly opened, and out came Morris. Gwennid grabbed Lumbie and threw them both to the earth. Morris’ eyes immediately went to the empty chair where Trent was sleeping just moments before; he scratched his head.

Once again, Hulgor took the initiative. “Hey, come here!”

Morris eyed him suspiciously.

“I left something in the tent earlier today, Trent went to get it, have you seen him?”

Morris thought for a second, shrugged, and ducked back inside the big top.

Quick as a fox, Gwennid leapt up and raced to the fence. Poor Lumbie huffed behind her. The kobolds hopped excitedly at the sight of the large kobold and chattered between themselves, and the group turned down the road back towards Muffin’s Honor.
 

Welcome to the Adventures of Hulgor and Gwennid!

For years now I've enjoyed the many fine story hours of this forum, and so it is with some trepidation that I present to you my very own tale.

What started out as a simple diversion from my other long running campaign, has quickly blossomed into a full-fledged campaign of its own. It is for the most part a light-hearted tale, hopefully humerous to the reader, but as the characters have developed, so have the plots they weave. We're about to play the 10th session, and I feel that the campaign is really starting to come into its own.

Some introductions are in order:

Gwennid is a young human woman who is inclined to roguishness and sneaking about. She lives to antagonize her best friend Hulgor and dreams of fame, glory and fortune.

Hulgor is a half-orc lucky enough to be raised in a human village, and has thereby gained the skills necessary to be accepted in the civilised world. But deep down Hulgor is a warrior, and lives for the thrill of battle. On a side note, Hulgor's player is new to d&d and gaming in general, this being his first d&d experience.


This first adventure is taken from Dungeon #109, and was written by Richard Pett. It is a delightful adventure and I highly recommend it.

As always, questions, comments, and criticsims are welcome. Please, drop in and say hello!
 

Excellent

Very nice and from a good adventure as well. I like your writing.

You only have two players then?

A new story hour to read. [Montgomery Burns]Excellent![/Montgomery Burns]
 

Awesome! My first reply!

Thank you, sir. It's good to know that you're enjoying it so far.

Yes, only two players. Gwennid is played by my wife, herself a veteran player (well, 3rd edition veteran anyways), and Hulgor is played by a good friend of ours.

I also run a bi-weekly game that involves a full party, but that campaign has been ongoing for almost two years now, I originally wanted to convert that game to a story hour, but it's too far gone now. I'd love to do it, but just don't have the time.

We play this campaign every week, so expect regular updates. It is by design your 'typical' campaign. I wanted to give Ben (Hulgor's player) a good feel for traditional d&d, and I hope I've accomplished that so far.
 

The Devil Box


Session II
dark discoveries in Muffin's Honor


In the instant they turned to leave the Freak Show, Gwennid again saw the cat, that same cat that she noticed earlier: fat, with large, intelligent eyes. It looked dead at her, and then headed off toward town at a trot. Two times in one night could not be coincidence, she thought. She signaled to Hulgor, and then started off after the cat, keeping to the shadows.

The whole time she followed the cat, the hair on the back of her neck stood on end. Most cats stop from time to time and sniff at a bit of garbage or stalk about for food. Not this one. Something was not right about this cat. It cut a direct path through town all the way to the river, ignoring things that any other cat would pounce on. Finally it came to a certain ‘Mr. Muddletude’s Workhouse and Laundry’ and leapt through a half-opened window.

As she waited for the others to catch up, Gwennid peeked in the window: a bare office front stuffed with clothes was all she could see. The acrid stench of lye and bleach made her nose wrinkle.

When the others arrived, they discussed their options. They could just try knocking, but it was too late to pose as customers. Gwennid noticed a window on the second floor and shimmied up a tree for a better look inside, but the shutters were closed. Carefully, she pried them open with her dagger, and could just barely make out the shapes of two sleeping figures but it was too dark to make out details.

Frustrated, and unsure of exactly what to do, it was after all just a cat, she climbed back down the tree and gave Hulgor an exasperated glance. In the end though, adventure got the better end of prudence and they decided to sneak in the workhouse. Taking Raspit with her, Gwennid sprung the lock and slipped in the front room. Once her eyes adjusted, she could see racks of clean clothes against the walls, and piles of dirty ones on the floor. A door on the far wall was slightly ajar…open just enough to allow one fat cat to slip through.

She crept up to the door and peeked through; six large vats filled with some noxious concoction dominated the room. The stench was horrible. Evidently this was where workers laundered the clothes. The ceiling was open to the second floor, and a rickety gangplank ran around the room about 15 feet up. Three ladders offered access to the gangplank, and a pair of double-doors lined the west wall. Motioning for Hulgor, Chupo and Lumbie to come inside, Gwennid tiptoed into the main room, quiet as could be. Hulgor sniffed the air deeply for any kind of sent, and almost fainted from the pernicious odor. He grabbed his thumping head, and a dribble of snot ran down his chin. As he swooned from the overwhelming stench, the kobolds stared up at him in barefaced fascination.

Gwennid pressed her ear against the double doors but could hear nothing. Confident that no one was on the other side, she tried the handle, which opened with ease. The room appeared to be a kitchen of some sort, and there was another door, much sturdier than the previous ones, on the north wall. Again, she tried the door, but this one was locked.

“What should we do?” she whispered to Hulgor.

“How should I know? Try’n open it.”

“Well, ok.” Gwennid replied, but was unsure of the lock. It seemed to be barred on the other side.
She slipped a pick through the door planks and tried to lift the bar. Snap! Her pick cracked under the weight of the bar. Gwennid glared at Hulgor, who flashed a goofy grin, shrugged, and backed up towards the far door and away from the fiery woman.

She shoved her broken pick back into her pack and pushed past the half orc, “You owe me some new thieves tools, you big oaf!”

The only area left was the second floor. Gwennid climbed the ladder first, followed by the three kobolds. Hulgor got halfway up when his foot slipped, sending him and his noisy armor crashing against the ladder with a resonating thud. The sound split the still, silent room like a dozen pots and pans slamming against a kitchen floor.

Gwennid pressed herself against the wall and watched the door on the far side the room. That was the one where the two figures slept. She thought she heard a snort and a scuffle, but couldn’t be sure. On the adjacent wall there were two other doors, and she had no idea what was behind them. Hulgor climbed up the ladder red-faced, drew his axe, and positioned himself between the rest of the group and the two doors.

The far door opened, and out stepped a gnome in bedclothes holding a crossbow. “What are you doing here? Thieves!” he bellowed in sudden rage.

To Hulgor’s shock and horror, as the gnome screamed at them his facial features twisted, taking on the likeness of the ratman he had seen earlier. Before he could react though, Gwennid fired a shot from her crossbow, and was rewarded by a solid hit to the gnomething’s shoulder. It screamed in pain and fell back a step, grabbing the doorpost for support.

Hulgor chucked a javelin that missed its target and disappeared into the room behind it. His ears perked up. He heard movement, not just in one, but both of the doors next to him. This could be trouble, he thought.

Both Chupo and Raspit fired their weapons, but the ratman was unusually nimble and dodged both attacks. The ratman fired wildly, narrowly missing Raspit, who ducked behind Gwennid. She fired again, and hit her target. This time the ratman slumped against the wall and did not move.

Quickly, she loaded her crossbow and again trained on the open door. There were two she thought; the other will show any second.

Somewhere behind her, Lumbie whimpered.

Behind Hulgor, the second door opened. A ratman tumbled out and stabbed him in the back with a rapier. Fortunately, the blade could not pierce his armor, and with a savage blow the half-orc spun and cut the beast down. A third ratman stepped out over the body of the gnomething and fired its crossbow. Raspit yelped in pain as the bolt grazed his arm and slammed into the wall behind him. Again Gwennid fired, the bolt tore through the ratman’s throat releasing a fountain of bright, red blood. It collapsed to the ground with a sickening gurgling sound.

Not being one to wait on trouble to come to him, Hulgor kicked opened the final door with a shout. A fetid cloud of urine and human filth assaulted his nostrils, driving the wind right out of him. Packed in the tiny room were at least twenty half-starved, unwashed, feculent people. They huddled against one another along the far wall and cringed at the sight of the enraged half-orc. Hulgor took one look and motioned excitedly for Gwennid.

Gwennid held her breath and stepped into the room, palms faced out in a show of amity. She noticed that the one small window in the room had been boarded shut, and an overflowing bucket was all that served as a toilet.

“How long have you been here?” she asked.

One woman spoke up, “We don’t know. Where are we? It’s been so long since we’ve seen the outside. We’ve been working here for months, some of us.”

“You’re in Muffin’s Honor. You’re free now. Those who held you are dead.”

“Oh thank God,” several in the group sighed, and took their first tentative steps toward the door and the freedom it offered.

“Where are you from?” Gwennid asked as they filed out.

“Endhome, mostly,” the woman spoke up again. “We were kidnapped from the slums and taken here. I don’t know how long, they whip us if we talk.”

“They whipped you?” Gwennid repeated, shocked, and the anger again welled up inside her. “Go, we don’t know who else is here. Go outside and get the guard. Hurry!”

They shuffled to the door, as quickly as they could, and filed out into the night. Gwennid turned her attention back to the task at hand. She stepped over the two dead bodies in front of the furthest door, and into their sleeping quarters. The room was posh. A four-post bed covered one wall, and a smaller one took up another. The sweet smell of incense clung to the air, in stark contrast to the stench of the slave-room, which angered her even more. On a table Gwennid noticed a finely engraved silver writing set. She quickly pocketed it and left the room. There was one unexplored door on the bottom floor, and who knew where that would take them?
 

Hi Munin,

Your story hour has got a nice feel to it already. The beauty and the beast take on things got me interested.

Hmmm... the bumbling bad guys is also a nice touch. Not enough of those type about.

Keep it coming.

Spider J
 

Thanks!

I let the players name this campaign, and that's what they came up with. At first I didn't care for it, but it's grown on me. There is almost a constant flow of barbs between the two of them. You'll see some of it in the next session.
 

Conclusion of ‘The Devil Box’

Session III

bad, bad things in tiny packages


After a few minutes and some selective cursing, Gwennid finally unhinged the bar and opened the door. Rough-hewn stone steps descended into darkness. The air was damp and thick, and smelled of mildew and decay. She struck a sunrod and crept down as quietly as she could. At the base of the stairs the corridor turned sharply to the left, and she could just make out the hint of an intersection of a few feet beyond the light of her sunrod. Motioning the rest to wait, she crept forward.

“The kobolds have lied to you,” said the voice, “it is you they intend to imprison, and so blindly you walked right into their trap.”

Gwennid filled with rage. ‘Those dirty, sneaky little bastards,’ she thought. Sword in hand, she turned on Hulgor, who blocked her path to the three unsuspecting kobolds.
“Out of my way,” she demanded. “We’ve been tricked!”

Hulgor was taken aback. “Huh? What are you talking about, Gwen?”
The change in her was immediate; Hulgor could sense that something was not quiet right. He broke out in a nervous sweat as he quickly considered his options. Something devious was afoot, and if he didn’t figure it out quickly, things could get messy in a hurry.

“Those dirty kobolds! That’s what I’m talking about. Don’t you see? They led us into a trap, Hulgor. It’s not demons they want to catch, it’s us!”

“No, no!” Raspit squealed in a panicked voice. “It’s the devils, they use trickses, and wicked, nasty magics! We are friends! We no use trickses!” The other kobolds hopped up and down in hurried agreement. Lumbie turned ghostly white, which Hulgor didn’t even think was possible for kobolds to do.

He attempted to buy some time by stalling her, “Are you sure about this, Gwen? I mean, they’ve been pretty ok so far…for kobolds and all.”

“Yes I’m sure! Didn’t you hear the voice? Now, GET OUT OF MY WAY!” she ordered, furious with the half-orc. ‘Why didn’t he understand?’ She thought.

She tried to push her way past her hulking friend, but he planted his feet and refused to budge. He wasn’t sure who to believe, but he was not about to let her loose on the kobolds in this dark tunnel. If they started fighting amongst themselves and those devils were around, they’d be in a real pickle. Suddenly, he saw a flash of movement behind her. "OW!" Gwennid shrieked as a burst of pain shot up her back, a look of shock crossed her face.

“Something stung me!” she complained, rubbing her backside.

Hulgor took advantage of her momentary lapse and rushed her, pushing her all the way past the intersection and into a small cul-de-sac, where she landed hard on her rear.
“Go!” he shouted over his shoulder at the kobolds. “Lumbie, sing that song, quickly!”
The three kobolds did as they were ordered and raced the corner. The sounds of combat quickly ensued.

When she landed, Gwennid came to her senses. “What happened?” she asked, trying to rub away the sharp pain in her bottom.

“Uh…didn’t you see it? The devil…it ran at us and knocked you back. I tried to warn you, but you didn’t listen!” Hulgor scratched his ear and smiled dumbly.

Gwennid’s eyes narrowed in suspicion. “Are you sure? I think I’d remember that.”

“Yep, that’s what happened alright. Well, don’t just sit there! We need to help the kobolds before it’s too late.”

Hulgor yanked her up by the hand and the two sped around the corner and found themselves in a large, well-adorned room. A banquet table dominated the center of the room. A kingly feast was spread out upon it, and three large jars of wine were set on the far side. Fine tapestries decorated the walls, plush carpets covered the floors, and a gold painted throne sat in a corner.

At the entrance to the room a pitched battle was in progress. Raspit and Chupo were in heated combat with two devils, one with wings and a barbed tail, the other covered in chains and floating in mid-air. The kobolds ducked and weaved and shouted courageously, but were clearly outmatched by the devils. Behind them, Lumbie sat on the ground in front of the Devil Box, intently concentrating on words written on the side, trying to memorize them so he made no mistakes.

Hulgor drew his axe and leapt into the fray. He focused on the devil wrapped in chains, as it appeared to be the leader and most dangerous of the two. It was preoccupied with Raspit, so he had a clear shot at the tiny devil’s head. He lifted his axe and came down with all of his might. The blow was lined up perfectly, and would have split the creature in twain had it not turned the axe blade with a casual backhand.
Hulgor gulped, and his eyes grew large as saucers.
“Lumbie! Sing the bloody song!” he shouted.

Lumbie snapped up and drew in a breath. Sweat was pouring off him in sheets.
In a surprisingly good baritone, he sang the following poem:

“Devil Box, devil box
Trusting strong locks
Take him in, long to keep
Tiny, small, asleep.”


For a split second, everything slowed to a standstill. Gwennid held her breath.
Realization dawned on the devils, and they let out a shrill cry of such intensity and frenzied hate that even in the streets far above people drew their cloaks about them and cast uneasy glances at one another.
Inside the throne room, the devils unleashed all their fury upon our heroes and their allies. Raspit screamed in pain as the winged devil stuck him repeatedly with its barbed tail. He stumbled back but did not fall from the savage assault.

Hulgor was on the pure defensive. Razor-sharp chains lashed out at him, one narrowly missing his exposed throat. He ducked and parried, but it was simply not possible to avoid the flurry of attacks. Blood flowed freely from several smaller wounds. It was all he could do to keep the devil from slipping behind him and attacking the fat kobold. Even with Chupo helping him, they were no match for the vicious attack of the devil.
“Lumbie!” he bellowed. “Now! Do it again before it’s too late!”

Lumbie stammered nervously. This was just too much for his timid soul. His eyes darted back to the unguarded stairwell. Just a few steps, he thought, and he’d be safe and far away from those terrible monsters.

Gwennid knelt down beside him, putting a comforting hand on his shoulder.
“You can do this, I know you can, it’s in your blood, Lumbie. Just sing the song and it will all be over.”

Lumbie looked up at her, his eyes welling up with renewed courage. He stood, took in a deep breath, and sang with all his might. A clear, strong voice pierced the din of the pitched battle.
The door of the box sprang open, and instantly the two devils were sucked inside. It slammed shut and locked. Runes along the side glowed eerily and then faded. The sound of the devil’s screams reverberated off the walls, and then a calm set in

Lumbie collapsed, exhausted from his effort. Raspit and Chupo plopped down on one of the plush carpets to lick their wounds. Hulgor dropped his axe and bounded over to Lumbie, caught him up in his massive arms and swung him around in circles. The poor kobold’s feet dangled helplessly off the ground, he wasn’t quiet sure if the half-orc was happy with him or angry at him, so he just smiled nervously and prayed to whatever god kobolds pray to when they’re in the grip of intimidating, dancing half-orcs.
“You did it! I can’t believe it, but you did it!” Hulgor hollered. He sat the kobold down on the throne and slapped him hard on the shoulder, squeezing him with his massive hand.
Lumbie just sat there and smiled up at the jubilant half-orc and then gave Gwennid a pleading glance.

“Uh, Hulgor.” She said, taking him by the shoulder and leading him over to the table, “Let’s see if this stuff is worth anything.” Behind them, Lumbie let out a deep breath and slouched down into the throne.

As Chupo and Raspit, terrors already forgotten, attacked the banquet feast like the ravenous little kobolds they were, Gwynnid and Hulgor took stock of their new-found loot. The tapestries and carpets were obviously quite valuable, but how much so wasn’t clear to either of them. There was also a nice decanter, some silver goblets, and a few other items worth taking. They gathered up the booty and headed back to the surface.

Leaving the workshop, they heard the footsteps of a large crowd coming their way in a hurry from the end of the street. Gwynnid’s heart dropped to her feet, if the mob saw the kobolds, things would get ugly. “Hurry!” she whispered, “Around the corner of the shop and get out of town before they see you!”
The kobolds sensed the danger as well and spared no time making a hasty departure.

Gwen watched the trio disappear into the night. Chupo still guarded the devil box jealously, Lumbie walked with a newfound sense of pride as the other two clapped him on the back and chattered in their own foreign tongue. It would probably be the last time she would see the kobolds, and she felt a curious tug at her heart: she’d miss the little buggers.

The sound of approaching footsteps got her attention, rounding the corner were the twenty freed slaves, Mayor Ragwort Quietwide, Sheriff Tippling Retniret, several guards, Quigley, Morris, and Trent, whose left eye was completely swollen shut.

Trent pointed an accusatory finger at Hulgor. “There!” he barked, “That’s the one that hit me and stole Lizard-boy!”

Hulgor bowed up, “Did ya bring a steak for that eye, boy?”

Quigley tugged on the sheriff’s tunic, “They’re thieves,” he shouted, “arrest them! They kidnapped my poor Lizard-Boy and now we’ve caught them red-handed robbing Mr. Muddletude as well! Lock them up before they kidnap or rob someone else!”

The sheriff looked somewhat unsure, though no doubt the sight of them standing there, burdened with Muddletudes’ household goods was not helping their cause in the slightest. He looked at Quietwide, who started to raise his hand to speak, but was nearly bowled over by the twenty freed slaves who raced forward and completely surrounded the two suspects. They embraced the heroes, some of the weeping openly. Others clapped them on the shoulders and cheered. The crowd pressed in on them so tightly that they were almost forced back inside the workhouse. Somehow, the slaves managed to lift both Gwennid AND Hulgor on their weakened shoulders and carry them away from the workhouse. Revilers from the Shackling celebrations joined the parade, not caring what it was about, just knowing that something was going on and soon a huge mob of partygoers swept them down the street and away from the watch.

Quigley cursed and kicked the ground with the toe of his boot.


The next day…

After spending the night in drunken revelry, the two had no problems finding buyers for their goods in the packed city. The rugs and decanter went for substantially more than they hoped, and when all was said and done they had several hundred gold pieces between them. Needless to say, they had never seen so much money in all their lives. It was quite a healthy start for two young adventurers.

They both sent a good chunk of the funds back to their families at home, and then headed to the market.
Hulgor spent most of his newly acquired wealth on a brand new set of half-plate. He looked positively dignified, but inside the shining armor was still the same old Hulgor.

“About those tools I owe you…” he stammered as they stood in front of a merchant stall.

“I can get it myself, I don’t need your money.” She replied curtly. “Besides, you should probably save your precious gold for the wenches.”

Hulgor’s jaw dropped.

“Yeah, I saw the way they crowded around you at the tavern, ‘Oh Hulgor, you’re so strong! Oh Hulgor, you’re so big and brave, how did you ever rescue those poor people from the terrible ratmen?” She teased, putting her hand to her cheek in mock admiration.

“It’s not my fault!” he stammered. “I didn’t go looking for them or anything… I was drinking!”

“Oh, so it’s ok as long as you’re drinking? I’ll keep that in mind next time.”

The merchant coughed discreetly and did a rather poor job of minding his own business.
Without bothering to look, Gwennid slammed down the gold, stuffed her new tools into her pouch, and stormed off.

Hulgor sighed, rolled his eyes at the merchant, and followed her.

When he finally caught up with the feisty redhead, she was at the end of merchant row examining a beautiful Palfrey. The stable master wasn’t at all happy with her offer thus far, complaining loudly and repeatedly about the many mouths he had to feed at home.
“I’ll give you 75 for him, and that’s my final offer.” She stated flatly.
The merchant threw up his hands in frustration.

“A horse? Whaddya need a horse for?” Hulgor asked.

“Well, I don’t want to walk all the way to Endhome, now do I?” she shot back.

“I dunno, I thought we were going to hire on to a caravan? We could just ride on one of the wagons or somethin’.”

“It’s not my fault you spent all your gold on armor. I don’t want to ride on some stinking wagon, got it?” she retorted.

“Yeah, but that means I’ll have to walk beside ya then.” Hulgor complained.

“I don’t see a problem with that.” She paused, “Alright, fine.”

She turned to the merchant, who was earnestly hoping this exchange would somehow turn things to his favor. “I tell you what, I’ll give you 150 for this one and the brown courser over there.” She pointed to a horse she looked at earlier.

“Absolutely not!” he bellowed. “I have children to feed! My wife will kill me if I accept your paltry offer.”

Hulgor choked back a laugh.

“Ok, 175, and throw in the saddles and bridles, and you’ve got a deal.” Gwynnid retorted, all business.

The merchant thought for a second, and then slammed his palm down on the fence rail. “Deal! My starving children thank you.” He said with obvious sarcasm.

Gwynnid winked at Hulgor and socked him playfully in the shoulder as the two rode out of the stables and down the busy street.

The next few days passed lazily by. They had plenty of gold now even after their purchases to enjoy themselves lavishly. When The Shackling ended, it was easy enough to find work on a caravan heading south to Endhome.
 

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