Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Because AO threads never go out of style.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5093785" data-attributes="member: 2011"><p>You might be surprised at what I am capable of understanding.</p><p></p><p>For example, I understand that the original reason for movement OAs is so that the PCs cannot just rush past the guards and kill the king. The entire reason for the rule at all is to protect the backrank in a turn based sequence game system (typically protecting the PC squishies from monsters getting past front rank PCs). It has zip, zilch, nada to do with lowering one's guard. That is nonsense fluff to describe game mechanic balance and always has been.</p><p></p><p>Unfortunately with 4E, one can take a wide detour around the guards and still get to the King. So, the OA movement rule still exists but the main reason for its game mechanics existence is less important now. There used to be a shortest path past the guards. Now, that doesn't exist unless the guards cover the entire area. So, the game designers had to add the concept of Fighter marks in order to attempt to offset this deficit. It helps some, but it's still not as strong as the original rules which forced either an OA or extra movement regardless of who was in your way.</p><p></p><p>So no, the fluff descriptions might work for some people, but they don't make a lot of sense now and never really did. They backhandedly and inadequately explain the existence of rules that really should have been better overhauled in the 4E game system because of how other rules have changed. If the fluff makes plausible sense to you even in scenarios where guard should be lowered but isn't, great for you.</p><p></p><p>But it's the reason the OP started this thread. They OA rules don't really make sense and never did from a fluff perspective. They used to make sense from a game mechanics balance perspective, but they don't even do that as well anymore.</p><p></p><p></p><p>The original reason for missile weapon OAs (and ranged spells for that matter) is because ranged PCs can hide in cover and be safe and the designers wanted a way to lower that safety in melee. Unfortunately with all of the 4E shifts from powers (and just the normal shift), ranged missile and spell OAs almost never occur in the game system anymore. But, this remnant of a rule is still there, it has just become more or less obsolete by shift and/or shift powers and by most large monsters not having threatening reach (and was a bit obsolete in 3E with the 5 foot step, it's just more obsolete now).</p><p></p><p>OA rules should have been improved for 4E, but they were not (with the exception of close powers not provoking). To expect that they would be improved to the point that the fluff made sense as well would have been a stretch though. The OA rules are purely a game mechanic adjustment to turn based sequencing and balance issues.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5093785, member: 2011"] You might be surprised at what I am capable of understanding. For example, I understand that the original reason for movement OAs is so that the PCs cannot just rush past the guards and kill the king. The entire reason for the rule at all is to protect the backrank in a turn based sequence game system (typically protecting the PC squishies from monsters getting past front rank PCs). It has zip, zilch, nada to do with lowering one's guard. That is nonsense fluff to describe game mechanic balance and always has been. Unfortunately with 4E, one can take a wide detour around the guards and still get to the King. So, the OA movement rule still exists but the main reason for its game mechanics existence is less important now. There used to be a shortest path past the guards. Now, that doesn't exist unless the guards cover the entire area. So, the game designers had to add the concept of Fighter marks in order to attempt to offset this deficit. It helps some, but it's still not as strong as the original rules which forced either an OA or extra movement regardless of who was in your way. So no, the fluff descriptions might work for some people, but they don't make a lot of sense now and never really did. They backhandedly and inadequately explain the existence of rules that really should have been better overhauled in the 4E game system because of how other rules have changed. If the fluff makes plausible sense to you even in scenarios where guard should be lowered but isn't, great for you. But it's the reason the OP started this thread. They OA rules don't really make sense and never did from a fluff perspective. They used to make sense from a game mechanics balance perspective, but they don't even do that as well anymore. The original reason for missile weapon OAs (and ranged spells for that matter) is because ranged PCs can hide in cover and be safe and the designers wanted a way to lower that safety in melee. Unfortunately with all of the 4E shifts from powers (and just the normal shift), ranged missile and spell OAs almost never occur in the game system anymore. But, this remnant of a rule is still there, it has just become more or less obsolete by shift and/or shift powers and by most large monsters not having threatening reach (and was a bit obsolete in 3E with the 5 foot step, it's just more obsolete now). OA rules should have been improved for 4E, but they were not (with the exception of close powers not provoking). To expect that they would be improved to the point that the fluff made sense as well would have been a stretch though. The OA rules are purely a game mechanic adjustment to turn based sequencing and balance issues. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Because AO threads never go out of style.
Top