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Because I couldn't resist a good flame war - the programming language debate
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<blockquote data-quote="Psionicist" data-source="post: 2267411" data-attributes="member: 1874"><p>You can download and install Python here, if you want to try Python: <a href="http://python.org/ftp/python/2.4.1/python-2.4.1.msi" target="_blank">http://python.org/ftp/python/2.4.1/python-2.4.1.msi</a> (10 mb or so). Then you can fire up the program called "Idle" and code away, kinda like you type mathematical expression on a calculator. Screenshot: <a href="http://psionicist.online.fr/idlep.gif" target="_blank">http://psionicist.online.fr/idlep.gif</a> If you think this is fun you can check out a few tutorials: <a href="http://docs.python.org/tut/tut.html" target="_blank">http://docs.python.org/tut/tut.html</a></p><p></p><p></p><p></p><p>In short:</p><p></p><p>PHP, ASP etc are languages used to create more advanced webpage apps such as message boards, guestbooks. You can't use these languages to create programs (or well you can actually, but I dont know anyone who do that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>SQL is a language to manage contents in a database. Check out <a href="http://www.amazon.com" target="_blank">www.amazon.com</a> or <a href="http://www.wikipedia.org" target="_blank">www.wikipedia.org</a>. When you search for something, its SQL that retrieves the data you want.</p><p></p><p>C, C++, C#, VB, Java, Python etc are regular programming languages you can use to create, say, programs or games. Without going into too much technical details you can divide these into two categories, <em>both equally good</em>:</p><p></p><p>languages good for "drawing". these languages are often hard to use and it takes a while to get a result, but the resulting program is _fast_. These languages are pretty unfriendly and its easy to "shoot yourself in the foot", its up to you to make everything work. These languages are often used for 3D-games where you really need speed and operating systems where you need reliability. They are also popular languages for those who wish to really understand whats going on when a program runs, because of their "low level". C and C++ are good languages for this.</p><p></p><p>languages good for "sketching". these languages makes it easy to create programs fast, but the actual program is usually slower than if coded in a "drawing"-language. These languages usually helps the programmer with (or hides) unfriendly elements from "lower-level" languages which is both good and bad. Good: Code written in these languages are usually easier to read (and write of course). Bad: the language wont teach/tell you whats really going on. You dont have the same control and sheer power in these languages. Python, C#, Java are good languages for this.</p><p></p><p>People have argued for decades what category is best to learn first, I think it depends on the person. A good analogy is photography: you can either learn it by getting an old, analog camera with lots of settings and take pictures the old-school way. Or you can get a cool digital point-and-shoot camera that sets the aparture and whatever it's called for you. In the end, its not the camera that makes the photographer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Psionicist, post: 2267411, member: 1874"] You can download and install Python here, if you want to try Python: [url]http://python.org/ftp/python/2.4.1/python-2.4.1.msi[/url] (10 mb or so). Then you can fire up the program called "Idle" and code away, kinda like you type mathematical expression on a calculator. Screenshot: [url]http://psionicist.online.fr/idlep.gif[/url] If you think this is fun you can check out a few tutorials: [url]http://docs.python.org/tut/tut.html[/url] In short: PHP, ASP etc are languages used to create more advanced webpage apps such as message boards, guestbooks. You can't use these languages to create programs (or well you can actually, but I dont know anyone who do that :)) SQL is a language to manage contents in a database. Check out [url]www.amazon.com[/url] or [url]www.wikipedia.org[/url]. When you search for something, its SQL that retrieves the data you want. C, C++, C#, VB, Java, Python etc are regular programming languages you can use to create, say, programs or games. Without going into too much technical details you can divide these into two categories, [i]both equally good[/i]: languages good for "drawing". these languages are often hard to use and it takes a while to get a result, but the resulting program is _fast_. These languages are pretty unfriendly and its easy to "shoot yourself in the foot", its up to you to make everything work. These languages are often used for 3D-games where you really need speed and operating systems where you need reliability. They are also popular languages for those who wish to really understand whats going on when a program runs, because of their "low level". C and C++ are good languages for this. languages good for "sketching". these languages makes it easy to create programs fast, but the actual program is usually slower than if coded in a "drawing"-language. These languages usually helps the programmer with (or hides) unfriendly elements from "lower-level" languages which is both good and bad. Good: Code written in these languages are usually easier to read (and write of course). Bad: the language wont teach/tell you whats really going on. You dont have the same control and sheer power in these languages. Python, C#, Java are good languages for this. People have argued for decades what category is best to learn first, I think it depends on the person. A good analogy is photography: you can either learn it by getting an old, analog camera with lots of settings and take pictures the old-school way. Or you can get a cool digital point-and-shoot camera that sets the aparture and whatever it's called for you. In the end, its not the camera that makes the photographer :) [/QUOTE]
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