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Because there's more motion in the ocean...
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<blockquote data-quote="AIM-54" data-source="post: 2167973" data-attributes="member: 15633"><p>Okay, I'm thinking along the lines of continuing with ironclad vessels as we're able, but with an eye to keeping the majority fast, flexible ships that can operate both as credible warships, scout vessels and the like, maybe kicking out one ship of the line per five frigates or something (that's completely out of my ass, because I have no clue what their production capabilities are). We're going to want some heavier ships, but we're essentially starting out like the US Navy in the 18th Century...the Draconids have way more ships, we can't stand toe-to-toe with them. So we don't.</p><p> </p><p></p><p></p><p>Hmmm, that might be a better strategy than just payments to the shipyards. I'll certainly put my share of the latest loot towards that. And I think we can certainly give them generous salvage rights, as I think we're more interested in seeing harm done to the enemy than in acquiring loot for ourselves. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p> </p><p></p><p></p><p>Well, I had a 50/50 chance...</p><p></p><p>Sounds like we should use our comparative advantage to ensure cannons for all! And magic where we can spare it...can't overlook that.</p><p></p><p>And we'll need to find a crew for the Merritor ( <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ), but I suppose that can be taken care of without too much wailing and gnashing of teeth. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="AIM-54, post: 2167973, member: 15633"] Okay, I'm thinking along the lines of continuing with ironclad vessels as we're able, but with an eye to keeping the majority fast, flexible ships that can operate both as credible warships, scout vessels and the like, maybe kicking out one ship of the line per five frigates or something (that's completely out of my ass, because I have no clue what their production capabilities are). We're going to want some heavier ships, but we're essentially starting out like the US Navy in the 18th Century...the Draconids have way more ships, we can't stand toe-to-toe with them. So we don't. Hmmm, that might be a better strategy than just payments to the shipyards. I'll certainly put my share of the latest loot towards that. And I think we can certainly give them generous salvage rights, as I think we're more interested in seeing harm done to the enemy than in acquiring loot for ourselves. :) Well, I had a 50/50 chance... Sounds like we should use our comparative advantage to ensure cannons for all! And magic where we can spare it...can't overlook that. And we'll need to find a crew for the Merritor ( :lol: ), but I suppose that can be taken care of without too much wailing and gnashing of teeth. :p [/QUOTE]
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