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BECMI 5E Modules All of It?
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<blockquote data-quote="guachi" data-source="post: 7341532" data-attributes="member: 6785802"><p>Sounds like my party. They went north to Glantri instead of south to the Isle of Dread so I ran X2. I tried to keep the flavor of the module as much as possible. I kept most of the save or suck situations. I had been running Gritty Realism so the method of regaining HP/resources in X2 was welcome. Especially after I altered from "when the session ends" to getting HP/resources back when you left an area of the Chateau so we had the silliness of pretending the session was over (wink, wink) and then immediately welcoming the players back seconds later.</p><p></p><p>X2 went shockingly well after a series of modules by the UK team (U1, B10, UK2, UK3) that are quite realistic in theme and setting. I set them up with a bit of background from a YouTube video and the warning "no logic was harmed in the making of this module". I knew they had bought into things when, in the first encounter in the boxing match, I asked them in my worst French accent if they wanted to box and a PC replied, "yes". I responded, "Your accent! It is so strange!" and, without missing a beat, "Oui".</p><p></p><p>The possession by the mad Princess Catherine was a major hit. I picked the PC most likely to be able to pull it off, gave her a write-up and said "this happens when you're ready." She had been previously turned to stone so she didn't have much to do. Stone to Flesh is a 6th level spell and, since I had Catherine as an 11th level Wizard, I pretended she had used the spell to turn her back to flesh and then possessed her. She stayed possessed and doing a horrible French accent until almost the very end where we almost had a TPK right before the PCs returned from Averoigne to the Chateau to free Etienne. The player of Catherine correctly reasoned she wouldn't want to actually free her husband. It was so much fun with the almost-TPK I skipped the series of encounters after returning to the Chateau and had them free Etienne forthwith.</p><p></p><p>X2 was more fun than I could have imagined. Play up the crazy and have fun!</p><p></p><p>Then they used their broken time machine (Think Back to the Future. One of the PCs is a Glantrian Sorcerer who can channel the Radiance, which is powered by a magical nuclear reactor. Given the hint of the lame Back to the Future ripoff he reasoned he could use his sorcery abilities to power the time machine) and a random roll sent them to X4, which I've set 63 years before the campaign date.</p><p></p><p>We even played a game of Parcheesi (one of the random encounters in the module is peasants. I made it not-random and the first encounter) to get the faux-India vibe. We got as far as them agreeing to the mission last session. I think Gritty Realism will work well with X4.</p><p></p><p>BTW, what <em>did</em> you decide for the Master to be? I have him as basically what he is in the module, a high level cleric.</p></blockquote><p></p>
[QUOTE="guachi, post: 7341532, member: 6785802"] Sounds like my party. They went north to Glantri instead of south to the Isle of Dread so I ran X2. I tried to keep the flavor of the module as much as possible. I kept most of the save or suck situations. I had been running Gritty Realism so the method of regaining HP/resources in X2 was welcome. Especially after I altered from "when the session ends" to getting HP/resources back when you left an area of the Chateau so we had the silliness of pretending the session was over (wink, wink) and then immediately welcoming the players back seconds later. X2 went shockingly well after a series of modules by the UK team (U1, B10, UK2, UK3) that are quite realistic in theme and setting. I set them up with a bit of background from a YouTube video and the warning "no logic was harmed in the making of this module". I knew they had bought into things when, in the first encounter in the boxing match, I asked them in my worst French accent if they wanted to box and a PC replied, "yes". I responded, "Your accent! It is so strange!" and, without missing a beat, "Oui". The possession by the mad Princess Catherine was a major hit. I picked the PC most likely to be able to pull it off, gave her a write-up and said "this happens when you're ready." She had been previously turned to stone so she didn't have much to do. Stone to Flesh is a 6th level spell and, since I had Catherine as an 11th level Wizard, I pretended she had used the spell to turn her back to flesh and then possessed her. She stayed possessed and doing a horrible French accent until almost the very end where we almost had a TPK right before the PCs returned from Averoigne to the Chateau to free Etienne. The player of Catherine correctly reasoned she wouldn't want to actually free her husband. It was so much fun with the almost-TPK I skipped the series of encounters after returning to the Chateau and had them free Etienne forthwith. X2 was more fun than I could have imagined. Play up the crazy and have fun! Then they used their broken time machine (Think Back to the Future. One of the PCs is a Glantrian Sorcerer who can channel the Radiance, which is powered by a magical nuclear reactor. Given the hint of the lame Back to the Future ripoff he reasoned he could use his sorcery abilities to power the time machine) and a random roll sent them to X4, which I've set 63 years before the campaign date. We even played a game of Parcheesi (one of the random encounters in the module is peasants. I made it not-random and the first encounter) to get the faux-India vibe. We got as far as them agreeing to the mission last session. I think Gritty Realism will work well with X4. BTW, what [I]did[/I] you decide for the Master to be? I have him as basically what he is in the module, a high level cleric. [/QUOTE]
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