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General Tabletop Discussion
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BECMI and Campaign Pacing
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<blockquote data-quote="Wabbit Season" data-source="post: 5305617" data-attributes="member: 94184"><p>Background: My group has been playing 4e for the past several months and has enjoyed it. While our regular DM is taking a break to prepare more material, I offered to run BECMI as a demo for several sessions just to show our newer players how different the game was back in the day. It turned out that everyone, including our regular DM, absolutely loved it and wanted to make that our regular game. </p><p></p><p>I hadn't really planned for a full-blown campaign but I have a cache of old modules that I'd like to run and I wanted to get some opinions on how long they might take to play through. I know our regular DM wants to pick up his campaign at some point and one other player wants to try DMing, so this will help our scheduling. I don't have much of a feel for the pacing of the older editions since I never DMed back then. My memory as a player is that level advancement was glacial. </p><p></p><p>1. Keep on the Borderland (levels 1-3). Tonight will be session four and the party has only cleared out all the goblins plus half the orcs. This includes exploration, RP, planning, etc. I don't think anyone is even halfway to 2nd level yet.</p><p></p><p>2. Temple of Elemental Evil (levels 1-8)</p><p>3. Lost Caverns of Tsojcanth (levels 6-10)</p><p>4. Forgotten Temple of Tharizdun (levels 5-10)</p><p></p><p>I was a bit optimistic in thinking that we could get through Keep in three sessions and I have no idea how long it will take a party of six to reach the appropriate levels for the other modules. Any ideas how long this would take, disregarding travel time between sites? I'm considering having portals connect various areas. We play 3-3.5 hours once per week. </p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Wabbit Season, post: 5305617, member: 94184"] Background: My group has been playing 4e for the past several months and has enjoyed it. While our regular DM is taking a break to prepare more material, I offered to run BECMI as a demo for several sessions just to show our newer players how different the game was back in the day. It turned out that everyone, including our regular DM, absolutely loved it and wanted to make that our regular game. I hadn't really planned for a full-blown campaign but I have a cache of old modules that I'd like to run and I wanted to get some opinions on how long they might take to play through. I know our regular DM wants to pick up his campaign at some point and one other player wants to try DMing, so this will help our scheduling. I don't have much of a feel for the pacing of the older editions since I never DMed back then. My memory as a player is that level advancement was glacial. 1. Keep on the Borderland (levels 1-3). Tonight will be session four and the party has only cleared out all the goblins plus half the orcs. This includes exploration, RP, planning, etc. I don't think anyone is even halfway to 2nd level yet. 2. Temple of Elemental Evil (levels 1-8) 3. Lost Caverns of Tsojcanth (levels 6-10) 4. Forgotten Temple of Tharizdun (levels 5-10) I was a bit optimistic in thinking that we could get through Keep in three sessions and I have no idea how long it will take a party of six to reach the appropriate levels for the other modules. Any ideas how long this would take, disregarding travel time between sites? I'm considering having portals connect various areas. We play 3-3.5 hours once per week. Thanks! [/QUOTE]
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