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BECMI for 5e?
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<blockquote data-quote="CapnZapp" data-source="post: 7629349" data-attributes="member: 12731"><p>Actually, given the overall meh-factor on most (not all, but most) high-level abilities that aren't spells, and how the game feels like content is thinner at the upper half, I think they could just pick the best ideas of any potential Epic book (as opposed to "most overpowered") and integrate that into the high levels of the ordinary book.</p><p></p><p>That is, keep the 20 levels. But stock them with more content, and you can level through them slower and it still feels satisfying. So few people reaches 12, let alone 20, I think it is time to put the idea of 20-30 to rest.</p><p></p><p>Easily half existing abilities given out at high levels could be given out five or ten levels earlier, to make room for new ones that actually feel powerful.</p><p></p><p>Let level 17 be the new epic, with a nice three levels to round off that epic campaign! [emoji2]</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7629349, member: 12731"] Actually, given the overall meh-factor on most (not all, but most) high-level abilities that aren't spells, and how the game feels like content is thinner at the upper half, I think they could just pick the best ideas of any potential Epic book (as opposed to "most overpowered") and integrate that into the high levels of the ordinary book. That is, keep the 20 levels. But stock them with more content, and you can level through them slower and it still feels satisfying. So few people reaches 12, let alone 20, I think it is time to put the idea of 20-30 to rest. Easily half existing abilities given out at high levels could be given out five or ten levels earlier, to make room for new ones that actually feel powerful. Let level 17 be the new epic, with a nice three levels to round off that epic campaign! [emoji2] [/QUOTE]
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