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*Dungeons & Dragons
BECMI: not D&D?
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<blockquote data-quote="pawsplay" data-source="post: 3811053" data-attributes="member: 15538"><p>Well...</p><p></p><p>Gnomes were in basic D&D, just not as a playable race right off the bat. That makes sense, since they would need their own leveling table, entry on the skills chart, high level progression, etc. So including them would have been significant. That said, gnomes were in the monsters section. And it always seemed like a rip-off you could not be a gnome, especially once I was exposed to AD&D.</p><p></p><p>Immortals in BECMI are very similar to 3.0 Deities and Demigods, much moreso than AD&D 2e deities ("If you fight a god, you die. But their avatars are incredibly wussy, so disco!")</p><p></p><p>You coudn't be a paladin until 9th level, but then, in 3.0 a paladin has neither a special mount nor spells until 4th. Given the difference between 36 and 20 levels, that's little more than an artifact of design.</p><p></p><p>You could certainly play AD&D in Mystara, or Basic D&D in Greyhawk. You might have to convert a few monsters. You could still play Mystara in 3.5, albeit with some variation. Playing FR in BECMI would require more work, but wouldn't require much more in the way of new <em>systems</em>.</p><p></p><p>But if 4e gives us wizards with per encounter zot spells, fighters cutting adamantine walls in half, beholders with the wrong number of eyes, and the like, trying to play D&D 4e Mystara would take on the character of a game conversion, not simply a campaign. </p><p></p><p>In conclusion, I don't see that anyting in the OP really suggests D&D has changed all that much. Some elements have changed, different settings have different assumptions, and certainly gameplay has altered. But on the whole, character capabilities have been pretty consistent.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3811053, member: 15538"] Well... Gnomes were in basic D&D, just not as a playable race right off the bat. That makes sense, since they would need their own leveling table, entry on the skills chart, high level progression, etc. So including them would have been significant. That said, gnomes were in the monsters section. And it always seemed like a rip-off you could not be a gnome, especially once I was exposed to AD&D. Immortals in BECMI are very similar to 3.0 Deities and Demigods, much moreso than AD&D 2e deities ("If you fight a god, you die. But their avatars are incredibly wussy, so disco!") You coudn't be a paladin until 9th level, but then, in 3.0 a paladin has neither a special mount nor spells until 4th. Given the difference between 36 and 20 levels, that's little more than an artifact of design. You could certainly play AD&D in Mystara, or Basic D&D in Greyhawk. You might have to convert a few monsters. You could still play Mystara in 3.5, albeit with some variation. Playing FR in BECMI would require more work, but wouldn't require much more in the way of new [i]systems[/i]. But if 4e gives us wizards with per encounter zot spells, fighters cutting adamantine walls in half, beholders with the wrong number of eyes, and the like, trying to play D&D 4e Mystara would take on the character of a game conversion, not simply a campaign. In conclusion, I don't see that anyting in the OP really suggests D&D has changed all that much. Some elements have changed, different settings have different assumptions, and certainly gameplay has altered. But on the whole, character capabilities have been pretty consistent. [/QUOTE]
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