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BECMI-style Racial Classes (Elf, Dwarf, Halfling, etc)
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<blockquote data-quote="steeldragons" data-source="post: 6442805" data-attributes="member: 92511"><p>5e Racial Class</p><p></p><p><strong><u><span style="font-size: 12px">The Halfling</span></u></strong></p><p>You are an odd one among your kind, to be sure. Who would choose to leave the comfort and security of your quiet rural dale? You would! The world of the bigguns is a wide and wonderful place. Though it definitely takes a bit of getting used to. You small size and generally unthreatening demeanor helps you navigate their huge settlements, win allies and make friends with your indomitable spirit and simple country charm. You truly enjoy seeing the wonders of the world, though gold, jewels, and the trappings of comfort are not to be snuffed at or passed up lightly. You are truly one of the most courageous of hairfoots to be seeking out the thrills, dangers [nearly ever-present to one of your stature] and potential rewards of a life of adventure.</p><p></p><p><u>Class Features</u></p><p><strong>Hit Points:</strong> d8</p><p><strong>Proficiencies:</strong> Armor: Light and Shields. Weapons: Any with the Light or Thrown properties. Halflings may wield weapons with the Versatile property with two-hands only, too small to effectively use them with one hand. Tools: Choose 1 type Artisan Tools or Gaming Set.</p><p><strong>Saves:</strong> Dex. & Con.</p><p><strong>Skills:</strong> Choose 2 of the following: Athletics, History, Investigation, Nature, Perception, Persuasion.</p><p></p><p><strong>Equipment:</strong> Leather and a) shield or b) short bow & 20 arrows</p><p>- Herbalism Kit or Thieves' Tools </p><p>- Sling & 20 stones or 2 Daggers</p><p>- Explorer's pack or Burglar's pack.</p><p></p><p><u>Racial Traits:</u></p><p><strong>Speedy & Staunch:</strong> You begin play with +2 to your Dex. and apply +1 to your Con. or Cha.</p><p><strong>Halfling Nimbleness:</strong> as the Halfling Feature</p><p><strong>Halfling Luck: </strong>as the Halfling feature.</p><p><strong>Halfling Resilience: </strong>as the Stout Halfling feature. You have advantage on saves against poison, and resistance to poison damage.</p><p><strong>Languages:</strong> Common, [Halfling, if you use it as a separate language] +1 per point of Int. modifier.</p><p></p><p>At 1st level:</p><p><strong>Natural Stealth:</strong> You can attempt to Hide even when only obscured by a creature at least 1 size category larger than you. You have advantage on all Stealth rolls.</p><p><strong>Halfling Weapon training:</strong> You are proficient with daggers, short swords, short bows and slings. </p><p></p><p>At 2nd level:</p><p><strong>Fighting Style:</strong> The halfling chooses one of the following styles of fighting as their specialty: Archery, Defense, Dueling, Two-weapon Fighting.</p><p><strong>Cunning Action:</strong> as the Rogue ability.</p><p></p><p>At 3rd level:</p><p><strong>Halfling Archetype:</strong> You may choose 1 of the following areas to specialize your training: <em>Fighter: Champion, Ranger: Hunter, or Rogue: Thief. </em>You gain all of the abilities and features thereof. Any abilities detailed prior to 3rd level are automatically known from this point forward.</p><p><strong>Second Wind:</strong> as the Fighter feature.</p><p></p><p>At 4th level:</p><p><strong>Ability Score Improvement:</strong> +1 to an ability score of your choice, at levels 4, 8, 12, 16, and 19, as normal.</p><p><strong>Sneak Attack: </strong>as the Rogue feature.</p><p><strong>Action Surge:</strong> as the Fighter ability.</p><p></p><p>At 5th level:</p><p><strong>Uncanny Dodge:</strong> as the Rogue feature.</p><p><strong>Halfling Bravery:</strong> as the Halfling Feature.</p><p><strong>Armor Proficiency:</strong> You are now proficient with Medium armors.</p><p></p><p>At 6th level:.</p><p><strong>Extra Attack:</strong> as the Fighter feature.</p><p><strong>Halfling Fortitude: </strong>the halfling has advantage on all saves against magic. </p><p></p><p>At 8th level: </p><p><strong>Evasion:</strong> as the Rogue feature.</p><p></p><p>At 10th level:</p><p><strong>Indomitable:</strong> as the Fighter feature.</p><p></p><p>Higher level Abilities: At your DM's option, the Halfling gains any Rogue or Fighter feature normally gained above 10th level.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6442805, member: 92511"] 5e Racial Class [B][U][SIZE=3]The Halfling[/SIZE][/U][/B] You are an odd one among your kind, to be sure. Who would choose to leave the comfort and security of your quiet rural dale? You would! The world of the bigguns is a wide and wonderful place. Though it definitely takes a bit of getting used to. You small size and generally unthreatening demeanor helps you navigate their huge settlements, win allies and make friends with your indomitable spirit and simple country charm. You truly enjoy seeing the wonders of the world, though gold, jewels, and the trappings of comfort are not to be snuffed at or passed up lightly. You are truly one of the most courageous of hairfoots to be seeking out the thrills, dangers [nearly ever-present to one of your stature] and potential rewards of a life of adventure. [U]Class Features[/U] [B]Hit Points:[/B] d8 [B]Proficiencies:[/B] Armor: Light and Shields. Weapons: Any with the Light or Thrown properties. Halflings may wield weapons with the Versatile property with two-hands only, too small to effectively use them with one hand. Tools: Choose 1 type Artisan Tools or Gaming Set. [B]Saves:[/B] Dex. & Con. [B]Skills:[/B] Choose 2 of the following: Athletics, History, Investigation, Nature, Perception, Persuasion. [B]Equipment:[/B] Leather and a) shield or b) short bow & 20 arrows - Herbalism Kit or Thieves' Tools - Sling & 20 stones or 2 Daggers - Explorer's pack or Burglar's pack. [U]Racial Traits:[/U] [B]Speedy & Staunch:[/B] You begin play with +2 to your Dex. and apply +1 to your Con. or Cha. [B]Halfling Nimbleness:[/B] as the Halfling Feature [B]Halfling Luck: [/B]as the Halfling feature. [B]Halfling Resilience: [/B]as the Stout Halfling feature. You have advantage on saves against poison, and resistance to poison damage. [B]Languages:[/B] Common, [Halfling, if you use it as a separate language] +1 per point of Int. modifier. At 1st level: [B]Natural Stealth:[/B] You can attempt to Hide even when only obscured by a creature at least 1 size category larger than you. You have advantage on all Stealth rolls. [B]Halfling Weapon training:[/B] You are proficient with daggers, short swords, short bows and slings. At 2nd level: [B]Fighting Style:[/B] The halfling chooses one of the following styles of fighting as their specialty: Archery, Defense, Dueling, Two-weapon Fighting. [B]Cunning Action:[/B] as the Rogue ability. At 3rd level: [B]Halfling Archetype:[/B] You may choose 1 of the following areas to specialize your training: [I]Fighter: Champion, Ranger: Hunter, or Rogue: Thief. [/I]You gain all of the abilities and features thereof. Any abilities detailed prior to 3rd level are automatically known from this point forward. [B]Second Wind:[/B] as the Fighter feature. At 4th level: [B]Ability Score Improvement:[/B] +1 to an ability score of your choice, at levels 4, 8, 12, 16, and 19, as normal. [B]Sneak Attack: [/B]as the Rogue feature. [B]Action Surge:[/B] as the Fighter ability. At 5th level: [B]Uncanny Dodge:[/B] as the Rogue feature. [B]Halfling Bravery:[/B] as the Halfling Feature. [B]Armor Proficiency:[/B] You are now proficient with Medium armors. At 6th level:. [B]Extra Attack:[/B] as the Fighter feature. [B]Halfling Fortitude: [/B]the halfling has advantage on all saves against magic. At 8th level: [B]Evasion:[/B] as the Rogue feature. At 10th level: [B]Indomitable:[/B] as the Fighter feature. Higher level Abilities: At your DM's option, the Halfling gains any Rogue or Fighter feature normally gained above 10th level. [/QUOTE]
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