Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
BECMI-style Racial Classes (Elf, Dwarf, Halfling, etc)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 6475892" data-attributes="member: 92511"><p>You don't have to like it, but the sentiment is not "crap".</p><p></p><p>The sentiment is the reason why they [single race-classes] <em>were</em>.</p><p></p><p>It is why OD&D through BECM had single racial classes. That was the explanation for "all dwarves are dwarves"...and, even in 1e, it was called out specifically for all non-humans that <em>NPC</em> demi-humans might be different classes and/or levels than PC adventurer demi-humans were "allowed" to be. The dwarf/elf/halfling<em> society </em>could have clerics, for example, while PC elves/dwarves/halflings could not be [until Unearthed Arcana].</p><p></p><p>Make an NPC lord/villain/wanderer that's a dwarf paladin, an elf illusionist, a halfling druid...while PCs were restricted, essentially, to Fighter and/or Thief (+ Magic-user for elves, + Illusionist for gnomes). The "Half-" races had<em> a few </em>more options (kind of a moot point as these weren't portrayed as having a "society" of their own), but still not anything they wanted. And, even after 1e's UA and the coming of 2e, there were <em>more</em> options open to non-human PCs, but still not "any race can choose any class."</p><p></p><p>That didn't happen until 3e.</p><p></p><p>So, don't like it. Fine. I agree with your general point, it doesn't "make sense" if taking a "whole society" view. But the game did not do that, or start out that way, and specifically said it didn't.</p><p></p><p>You can not argue against what already was/has happened. It was the way it was and "because the adventurer demi-humans travelling outside their people's lands are all this" was the reason why. </p><p></p><p>All of that, quite simply, is the history of this game you're playing. That <em>is</em> what was, what came before, what was created from scratch with naught but some books, myths and folklore (not all of them of the same quality or even what would be considered "literature") as a jumping off point...no internet to look things up, no video games, no [so-called] smart (or even cordless) phones, no in-depth anthropological or sociological examinations (though perhaps some over-/undertones).</p><p></p><p>It isn't "crap." It was the reason at the time...and still is for those using who continue to play and enjoy those editions, and several retro-clone/OSR games.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6475892, member: 92511"] You don't have to like it, but the sentiment is not "crap". The sentiment is the reason why they [single race-classes] [I]were[/I]. It is why OD&D through BECM had single racial classes. That was the explanation for "all dwarves are dwarves"...and, even in 1e, it was called out specifically for all non-humans that [I]NPC[/I] demi-humans might be different classes and/or levels than PC adventurer demi-humans were "allowed" to be. The dwarf/elf/halfling[I] society [/I]could have clerics, for example, while PC elves/dwarves/halflings could not be [until Unearthed Arcana]. Make an NPC lord/villain/wanderer that's a dwarf paladin, an elf illusionist, a halfling druid...while PCs were restricted, essentially, to Fighter and/or Thief (+ Magic-user for elves, + Illusionist for gnomes). The "Half-" races had[I] a few [/I]more options (kind of a moot point as these weren't portrayed as having a "society" of their own), but still not anything they wanted. And, even after 1e's UA and the coming of 2e, there were [I]more[/I] options open to non-human PCs, but still not "any race can choose any class." That didn't happen until 3e. So, don't like it. Fine. I agree with your general point, it doesn't "make sense" if taking a "whole society" view. But the game did not do that, or start out that way, and specifically said it didn't. You can not argue against what already was/has happened. It was the way it was and "because the adventurer demi-humans travelling outside their people's lands are all this" was the reason why. All of that, quite simply, is the history of this game you're playing. That [I]is[/I] what was, what came before, what was created from scratch with naught but some books, myths and folklore (not all of them of the same quality or even what would be considered "literature") as a jumping off point...no internet to look things up, no video games, no [so-called] smart (or even cordless) phones, no in-depth anthropological or sociological examinations (though perhaps some over-/undertones). It isn't "crap." It was the reason at the time...and still is for those using who continue to play and enjoy those editions, and several retro-clone/OSR games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
BECMI-style Racial Classes (Elf, Dwarf, Halfling, etc)
Top