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*TTRPGs General
BECMI vs Rules Cyclopedia vs Castles & Crusades
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<blockquote data-quote="S'mon" data-source="post: 4070691" data-attributes="member: 463"><p>I have all three. Overall, C&C is a much better balanced game within its core 1-12 level range; Rogues stand up well vs Fighters & Wizards, whereas low level Thieves in BECMI are pretty worthless. In terms of BECMI vs RC, the RC is an impressive work but I think BECMI's gradual introduction of complexity makes it a superior game. There are several things in RC such as the Mystic that are horribly unbalanced in low level play; and Weapon Mastery is way too complex and high-powered for low level games. </p><p></p><p>However, you don't necessarily need to choose. My own approach is to use C&C and add in bits of BECMI, or use Moldvay-Cook B/X and add in bits of BECMI and a C&C based task resolution system.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4070691, member: 463"] I have all three. Overall, C&C is a much better balanced game within its core 1-12 level range; Rogues stand up well vs Fighters & Wizards, whereas low level Thieves in BECMI are pretty worthless. In terms of BECMI vs RC, the RC is an impressive work but I think BECMI's gradual introduction of complexity makes it a superior game. There are several things in RC such as the Mystic that are horribly unbalanced in low level play; and Weapon Mastery is way too complex and high-powered for low level games. However, you don't necessarily need to choose. My own approach is to use C&C and add in bits of BECMI, or use Moldvay-Cook B/X and add in bits of BECMI and a C&C based task resolution system. [/QUOTE]
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