Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
BECMI vs Rules Cyclopedia vs Castles & Crusades
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Geron Raveneye" data-source="post: 4070757" data-attributes="member: 2268"><p>Depends on how you plan to introduce them, too, in my opinion. The Basic Set is great if you want to give your players the PHB and tell them "Go read this before we play next week". The mini adventures and very clear explanations of game terms help beginners to get into the game, and the next time you meet, you can delve into character creation (a snap) and into the adventure in the DM's Book.</p><p></p><p>If you're the one introducing and explaining the rules and concepts, it's a matter of preference, but I'd use the RC for D&D in tht case. D&D in that incarnation is a lot easier on the character concepts, if a bit more limited in choices. There are less spells to worry about at 1st level, which can be a boon for a new player, but can also spell fast boredom if that spell is used up in the first encounter and the player doesn't know what else to do. In that case, prepare some unique situations for mystically trained high-Int characters (puzzles with magical references, problems that can be solved by theoretical spellcraft, etc).</p><p>C&C, on the other hand, has more choice concerning class-race combinations and offers some more options for each class, while keeping the basic task resolution pretty simple too. You need to watch out for the Challenge Number system, though. In a nutshiell, characters in C&C should really only roll the dice when the task at hand should include a significant amount of failure, because even with an "Easy" task as defined by the PHB, a 1st level character will fail quite a lot of times. They really MEAN challenge as in "hard task prone to failure". This can create some confusion in people who play C&C for the first time (especially when they come from 3.X, where you roll for every little thing). Also, the spells are a bit more like in D20, with a few more stats to keep an eye on.</p><p></p><p>Apart from a few differences, I'd say both games are equally good to introduce new players to roleplaying if you are the one doing the explaining. Each has strengths and weaknesses, but both are good, solid games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 4070757, member: 2268"] Depends on how you plan to introduce them, too, in my opinion. The Basic Set is great if you want to give your players the PHB and tell them "Go read this before we play next week". The mini adventures and very clear explanations of game terms help beginners to get into the game, and the next time you meet, you can delve into character creation (a snap) and into the adventure in the DM's Book. If you're the one introducing and explaining the rules and concepts, it's a matter of preference, but I'd use the RC for D&D in tht case. D&D in that incarnation is a lot easier on the character concepts, if a bit more limited in choices. There are less spells to worry about at 1st level, which can be a boon for a new player, but can also spell fast boredom if that spell is used up in the first encounter and the player doesn't know what else to do. In that case, prepare some unique situations for mystically trained high-Int characters (puzzles with magical references, problems that can be solved by theoretical spellcraft, etc). C&C, on the other hand, has more choice concerning class-race combinations and offers some more options for each class, while keeping the basic task resolution pretty simple too. You need to watch out for the Challenge Number system, though. In a nutshiell, characters in C&C should really only roll the dice when the task at hand should include a significant amount of failure, because even with an "Easy" task as defined by the PHB, a 1st level character will fail quite a lot of times. They really MEAN challenge as in "hard task prone to failure". This can create some confusion in people who play C&C for the first time (especially when they come from 3.X, where you roll for every little thing). Also, the spells are a bit more like in D20, with a few more stats to keep an eye on. Apart from a few differences, I'd say both games are equally good to introduce new players to roleplaying if you are the one doing the explaining. Each has strengths and weaknesses, but both are good, solid games. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
BECMI vs Rules Cyclopedia vs Castles & Crusades
Top