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<blockquote data-quote="RUMBLETiGER" data-source="post: 5820356" data-attributes="member: 6674868"><p>The Renegade Mastermaker, in summary, to wet your whistle and see if it's worth tracking the book down:</p><p></p><p>Prereqs:</p><p>-Humanoid</p><p>-Craft (armorsmithing, blacksmithing, gemcutting, or sculpting) 8 ranks.</p><p>-Craft Magic Arms and Armor, Craft Wondrous Item.</p><p></p><p>10 level PrC.</p><p>spellcasting progression every level but 1 and 7.</p><p>1-Gain a robot fist thru surgery, gain a class bonus to all crafting.</p><p>2-Your Battlefist is now a +1 magic weapon, burn a spell or infusion to repair yourself</p><p>3-Repair spells work on you now.</p><p>4-DR1/Adamantine</p><p>5-Battlefist is now a +2 magic weapon</p><p>6-(no class ability)</p><p>7-You may install warforged components into yourself</p><p>8-DR2/Adamantine</p><p>9-Battlefist is now a +3 magic weapon</p><p>10-Become a living construct.</p><p></p><p>The Battlefist may be enhanced as a magic weapon. </p><p>This class really seems suited for a caster, since it requires 2 magical crafting feats and has 8/10 spellcasting progression. It's also just as useful for an Artificer. Probably not useful for a Monk.</p><p></p><p>Here's the pic from the Magic of Eberron book:</p><p><u><img src="http://www.wizards.com/dnd/images/moe_gallery/91468.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></u></p><p></p><p></p><p>I'd encourage, as an alternative, consider playing a character who has hired a Fleshwarper PrC (Complete Arcane) who makes use of the Construct Grafter feat from Faiths of Eberron. there are 5 Construct Grafts:</p><p>-Adamantine Skin: +5AC</p><p>-Heart of Steel: Immune to Disease, Paralysis, Poison, Haling magic only works 1/2</p><p>-Heavy Legs: No penalty for being fatigued, Exhausted is treated like fatigued for you, -2 swim checks.</p><p>-Mighty Arms: Gain a slam attack</p><p>-Wakeful Mind: Immune to sleep and stunning effects, no longer need to sleep, -2 to Knowledge checks. </p><p></p><p>Gain DRX/Adamantine where X is the number of grafts you have, if you have 2 or more. Natural attacks are treated as Adamantine weapons for overcoming DR, gain a bonus to resist energy drain, death effects and necromancy effects equal to number of grafts. </p><p></p><p>A PC could acquire these grafts without needing to give up any class levels.</p><p></p><p>Also another option as mentioned by [MENTION=99604]Ragmon[/MENTION] would be the Half-Golem template, if you can afford the -6 Int penalty, and risk the whole going insane and evil part by making your saves.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5820356, member: 6674868"] The Renegade Mastermaker, in summary, to wet your whistle and see if it's worth tracking the book down: Prereqs: -Humanoid -Craft (armorsmithing, blacksmithing, gemcutting, or sculpting) 8 ranks. -Craft Magic Arms and Armor, Craft Wondrous Item. 10 level PrC. spellcasting progression every level but 1 and 7. 1-Gain a robot fist thru surgery, gain a class bonus to all crafting. 2-Your Battlefist is now a +1 magic weapon, burn a spell or infusion to repair yourself 3-Repair spells work on you now. 4-DR1/Adamantine 5-Battlefist is now a +2 magic weapon 6-(no class ability) 7-You may install warforged components into yourself 8-DR2/Adamantine 9-Battlefist is now a +3 magic weapon 10-Become a living construct. The Battlefist may be enhanced as a magic weapon. This class really seems suited for a caster, since it requires 2 magical crafting feats and has 8/10 spellcasting progression. It's also just as useful for an Artificer. Probably not useful for a Monk. Here's the pic from the Magic of Eberron book: [U][IMG]http://www.wizards.com/dnd/images/moe_gallery/91468.jpg[/IMG][/U] I'd encourage, as an alternative, consider playing a character who has hired a Fleshwarper PrC (Complete Arcane) who makes use of the Construct Grafter feat from Faiths of Eberron. there are 5 Construct Grafts: -Adamantine Skin: +5AC -Heart of Steel: Immune to Disease, Paralysis, Poison, Haling magic only works 1/2 -Heavy Legs: No penalty for being fatigued, Exhausted is treated like fatigued for you, -2 swim checks. -Mighty Arms: Gain a slam attack -Wakeful Mind: Immune to sleep and stunning effects, no longer need to sleep, -2 to Knowledge checks. Gain DRX/Adamantine where X is the number of grafts you have, if you have 2 or more. Natural attacks are treated as Adamantine weapons for overcoming DR, gain a bonus to resist energy drain, death effects and necromancy effects equal to number of grafts. A PC could acquire these grafts without needing to give up any class levels. Also another option as mentioned by [MENTION=99604]Ragmon[/MENTION] would be the Half-Golem template, if you can afford the -6 Int penalty, and risk the whole going insane and evil part by making your saves. [/QUOTE]
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