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Becoming A Deity
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<blockquote data-quote="Upper_Krust" data-source="post: 5353307" data-attributes="member: 326"><p>Yes, played the same character over a span of about 15 years, from 3rd-level up to 117th-level Lesser God (1st-2nd Edition).</p><p></p><p><a href="http://www.immortalshandbook.com/shrine.htm" target="_blank">Immortality</a></p><p></p><p>I was so enamoured with immortal level gaming I started writing books for 3.5 immortal games.</p><p></p><p><a href="http://www.rpgnow.com/product_info.php?products_id=55116" target="_blank">Immortals Handbook: ASCENSION - Eternity Publishing | RPGNow.com</a></p><p></p><p></p><p></p><p>Too many to mention, but involving lots of world hopping (about a dozen different gameworlds we roleplayed over, each with a different sort of vibe), lots of genre-crossovers (modern-cyberpunk, future, videogame), lots of politicking, lots of doomsday scenarios (upon reflection), plenty of pantheon interaction.</p><p></p><p>Eventually worrying about the consequences of my divine actions as regards their impact upon my worshippers and servants. One of the keys of our immortal campaign was the Worship Points you gained from worshippers (which gave you your divine power). Which was something that would ebb and flow. So it wasn't always enough to be powerful, and the DM could really punish bad decisions by having events on the periphery of your control really damage your worship base.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5353307, member: 326"] Yes, played the same character over a span of about 15 years, from 3rd-level up to 117th-level Lesser God (1st-2nd Edition). [url=http://www.immortalshandbook.com/shrine.htm]Immortality[/url] I was so enamoured with immortal level gaming I started writing books for 3.5 immortal games. [url=http://www.rpgnow.com/product_info.php?products_id=55116]Immortals Handbook: ASCENSION - Eternity Publishing | RPGNow.com[/url] Too many to mention, but involving lots of world hopping (about a dozen different gameworlds we roleplayed over, each with a different sort of vibe), lots of genre-crossovers (modern-cyberpunk, future, videogame), lots of politicking, lots of doomsday scenarios (upon reflection), plenty of pantheon interaction. Eventually worrying about the consequences of my divine actions as regards their impact upon my worshippers and servants. One of the keys of our immortal campaign was the Worship Points you gained from worshippers (which gave you your divine power). Which was something that would ebb and flow. So it wasn't always enough to be powerful, and the DM could really punish bad decisions by having events on the periphery of your control really damage your worship base. [/QUOTE]
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