Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Becoming a God question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 9351676" data-attributes="member: 6799660"><p>On Dragonsfoot back before Frank Mentzer's most recent foibles someone came and reported to him that they had done so. He congratulated them and talked a little bit about the immortal rules (from his perspective, the framing as immortals was also because he wanted them to be more like Superman/Marvel Thor-type gods than what AD&D gods already were becoming). The general consensus behavior at the time was roughly analogous to the person who posts about their character with stats 18/18/17/16/16/14 -- people cautiously around asking what special decisions the campaign has, and talking around not really buying it.</p><p></p><p>In retrospect, I'm not sure why it's so implausible -- excepting motivation*. Just like starting over at 1st for the Polymath routes to immortality, you still know the game world, your DM's nuances, and so forth*<em>, </em>and might possibly have allies looking after you<em>**</em> as you level back up (DM/Immortal sponsor call). Unlike the Polymath route, there's no rules stating that one must lose your character knowledge as well. So if you figured out how to get to level 36 at least once (more if you <em>did</em> take the Polymath route to immortality the first time), there's no good reason you couldn't do so again.</p><p><em><span style="font-size: 10px">*despite a strong fondness for BECMI, I'll be the first to say that there's a lot more 'up' to go in advancement past the point where the advancement actually feels meaningful. You can rule countries at level 10 and cast all the spells at level 18 (of 36). </span></em></p><p><em><span style="font-size: 10px">**also, BECMI has no max # of times or failure chances for being raised from the dead, so you can even die quite a few times in the attempts.</span></em></p><p><em><span style="font-size: 10px">***and taking you on adventures that will level you up one-level per session.</span></em></p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9351676, member: 6799660"] On Dragonsfoot back before Frank Mentzer's most recent foibles someone came and reported to him that they had done so. He congratulated them and talked a little bit about the immortal rules (from his perspective, the framing as immortals was also because he wanted them to be more like Superman/Marvel Thor-type gods than what AD&D gods already were becoming). The general consensus behavior at the time was roughly analogous to the person who posts about their character with stats 18/18/17/16/16/14 -- people cautiously around asking what special decisions the campaign has, and talking around not really buying it. In retrospect, I'm not sure why it's so implausible -- excepting motivation*. Just like starting over at 1st for the Polymath routes to immortality, you still know the game world, your DM's nuances, and so forth*[I], [/I]and might possibly have allies looking after you[I]**[/I] as you level back up (DM/Immortal sponsor call). Unlike the Polymath route, there's no rules stating that one must lose your character knowledge as well. So if you figured out how to get to level 36 at least once (more if you [I]did[/I] take the Polymath route to immortality the first time), there's no good reason you couldn't do so again. [I][SIZE=2]*despite a strong fondness for BECMI, I'll be the first to say that there's a lot more 'up' to go in advancement past the point where the advancement actually feels meaningful. You can rule countries at level 10 and cast all the spells at level 18 (of 36). **also, BECMI has no max # of times or failure chances for being raised from the dead, so you can even die quite a few times in the attempts. ***and taking you on adventures that will level you up one-level per session.[/SIZE][/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Becoming a God question
Top