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Becoming a God.
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<blockquote data-quote="meltinbradley" data-source="post: 5287044" data-attributes="member: 80012"><p><strong>Theone0581</strong></p><p></p><p>I havent read any post except yours theone, so if you allready figured it out great. I am running a current game where the NPC is attempting godhood as well. I cant explain how she would progress as a God, because she may die before that happens, but I will explain how she has the chance.</p><p>So in my world, the goddess of magic died in a war with beings equal or even greater then the gods themselves. This happened thousands of years ago.</p><p>No one on my world can cast higher then 6th level spells. No matter how high your intelligence is etc, though there are a few exceptions. The fact of the matter the goddess of magic is "dead." Therefore magic is weak on my world. But every arcane spell cast, every prayer made to the goddess of magic gives her life. Enough that she was able to contact the NPC and explain to her that she wants back now! She doesnt want to wait another 100,000 or more years to return. So the goddess explains that there was a artifact created to battle the Gods which was shattered a long time ago.</p><p>The goddess of magic explained to her ]the NPC] the process of rebuilding the artifact and extracting the immense raw magic of this artifact. Which would bring her back within days rather then thousands of years. </p><p>For her success, the goddess would allow the npc some of that raw power, there is enough to restore the goddess back to full glory, and allow the npc to reach godhood, with extra to boot. It would cause cataclysmic consequences to the world, not like the movie 2012, but enough to change the world permanently. But then also magic will be restored fully to the world. Which many want, especially arcane spell casters, as well as some of the PCs. </p><p>I probably wouldnt allow a mortal NPC or PC to defeat a God, and if I did, it would not be through 1 on 1 combat. Perhaps the NPC figures out a way to wipe all of his worshippers, or extract their souls which weakens the god. The NPC probably would have the backing of another god who doesnt like the god that is going to be overthrowed. That God provides knowledge to the NPC on what needs to be done in order to take his place aside from wiping out worshippers. But I would make it a several part thing. First, finding another God who can sponser and protect you and give you knowledge, use that knowledge what ever it may be (wipe out worshipers, or finding a godslaying artifact, or both or even more.) Then defeating that God on his plane, doesnt mean combat, or it could.</p><p>I Play Gods as Gods. Ive played with some DM´s who just kind of treat gods as high level and powerful entities who can be destroyed, or whose clerics often talk to their Gods, or even chat with several at some outerplanes inn. I dont do that, I dont like it. My gods play in the back ground, and communing with Gods is rare. I think in forgotten realms the gods are pretty active, and can be defeated, and mortals can have spellfire, etc..etc...and thats fine, just not me.</p><p>Here is a example of how i play my gods, 2 PCs went to the Goddess of death to plead for a soul. One of the PCs was a cleric and casted all the protection from death spells he had, plus they had items that protected against death, and he even communed with his own god for protection. Everytime the goddess spoke to them they had to make a saving throw vs death or die, even with the protections. There magical items ended up being destroyed by the end of the conversation. They were about 14-16th level. (I didnt make the saves very high, because of all the protection they had and because I wasnt trying to kill them outright, but thats just a example of how I play my Gods. A greaterGod could go up to a mortal and snap his fingure and youre dead, and even a demi god would be devastating to any mortal.)</p><p>I would even be very relunctant to allow PCs to become Gods themselves, unless they somehow have the backing of another God who can sponser them.</p><p>My campaign has been going on for about 3 years. We started at 1st and they are about 22nd now.</p><p>The head NPC is really high level, practically 40 total in various classes. I would not allow a NPC or PC to even have a chance of godhood till they are well above 30th level. They can start at 18, but wont reach it till they are well above that. Even with the NPC villian at close to 40th level, would lose to any God in combat, even a demigod, if she felt she was 40th level and bad ass and went up to any old random god like entity without knowledge. I just dont believe in mortals killing gods.</p><p>Though I just read an interesting book by Glen Cook</p><p>Instrumentalities of the night, where the main character kills a minor god with a cannon. He fills the cannon with gun poweder and lots and lots of silver coins, and one blast, kills the god. .)</p></blockquote><p></p>
[QUOTE="meltinbradley, post: 5287044, member: 80012"] [b]Theone0581[/b] I havent read any post except yours theone, so if you allready figured it out great. I am running a current game where the NPC is attempting godhood as well. I cant explain how she would progress as a God, because she may die before that happens, but I will explain how she has the chance. So in my world, the goddess of magic died in a war with beings equal or even greater then the gods themselves. This happened thousands of years ago. No one on my world can cast higher then 6th level spells. No matter how high your intelligence is etc, though there are a few exceptions. The fact of the matter the goddess of magic is "dead." Therefore magic is weak on my world. But every arcane spell cast, every prayer made to the goddess of magic gives her life. Enough that she was able to contact the NPC and explain to her that she wants back now! She doesnt want to wait another 100,000 or more years to return. So the goddess explains that there was a artifact created to battle the Gods which was shattered a long time ago. The goddess of magic explained to her ]the NPC] the process of rebuilding the artifact and extracting the immense raw magic of this artifact. Which would bring her back within days rather then thousands of years. For her success, the goddess would allow the npc some of that raw power, there is enough to restore the goddess back to full glory, and allow the npc to reach godhood, with extra to boot. It would cause cataclysmic consequences to the world, not like the movie 2012, but enough to change the world permanently. But then also magic will be restored fully to the world. Which many want, especially arcane spell casters, as well as some of the PCs. I probably wouldnt allow a mortal NPC or PC to defeat a God, and if I did, it would not be through 1 on 1 combat. Perhaps the NPC figures out a way to wipe all of his worshippers, or extract their souls which weakens the god. The NPC probably would have the backing of another god who doesnt like the god that is going to be overthrowed. That God provides knowledge to the NPC on what needs to be done in order to take his place aside from wiping out worshippers. But I would make it a several part thing. First, finding another God who can sponser and protect you and give you knowledge, use that knowledge what ever it may be (wipe out worshipers, or finding a godslaying artifact, or both or even more.) Then defeating that God on his plane, doesnt mean combat, or it could. I Play Gods as Gods. Ive played with some DM´s who just kind of treat gods as high level and powerful entities who can be destroyed, or whose clerics often talk to their Gods, or even chat with several at some outerplanes inn. I dont do that, I dont like it. My gods play in the back ground, and communing with Gods is rare. I think in forgotten realms the gods are pretty active, and can be defeated, and mortals can have spellfire, etc..etc...and thats fine, just not me. Here is a example of how i play my gods, 2 PCs went to the Goddess of death to plead for a soul. One of the PCs was a cleric and casted all the protection from death spells he had, plus they had items that protected against death, and he even communed with his own god for protection. Everytime the goddess spoke to them they had to make a saving throw vs death or die, even with the protections. There magical items ended up being destroyed by the end of the conversation. They were about 14-16th level. (I didnt make the saves very high, because of all the protection they had and because I wasnt trying to kill them outright, but thats just a example of how I play my Gods. A greaterGod could go up to a mortal and snap his fingure and youre dead, and even a demi god would be devastating to any mortal.) I would even be very relunctant to allow PCs to become Gods themselves, unless they somehow have the backing of another God who can sponser them. My campaign has been going on for about 3 years. We started at 1st and they are about 22nd now. The head NPC is really high level, practically 40 total in various classes. I would not allow a NPC or PC to even have a chance of godhood till they are well above 30th level. They can start at 18, but wont reach it till they are well above that. Even with the NPC villian at close to 40th level, would lose to any God in combat, even a demigod, if she felt she was 40th level and bad ass and went up to any old random god like entity without knowledge. I just dont believe in mortals killing gods. Though I just read an interesting book by Glen Cook Instrumentalities of the night, where the main character kills a minor god with a cannon. He fills the cannon with gun poweder and lots and lots of silver coins, and one blast, kills the god. .) [/QUOTE]
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