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<blockquote data-quote="jgbrowning" data-source="post: 1325595" data-attributes="member: 5724"><p>Hello, and welcome to EN World!</p><p></p><p></p><p></p><p>Re-write, re-write, re-write. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Organize your thoughts, put them down, and then make them behave!</p><p></p><p></p><p></p><p>I publish myself mostly because I don't think anyone would have bought my first manuscript. I like only having my own deadlines.</p><p></p><p></p><p></p><p>Know your goals. If you're really going to turn this into a business, make a business plan. If your doing just because you like it and want to make some money doing something you like, that's a different story.</p><p></p><p>I could probably grow the hell out of my business, but right now, that's not very appealing. I <em>like</em> being small and I want to start world traveling in a couple of years. Having a "real" publishing house would put a damper on that.</p><p></p><p></p><p></p><p>Depends on the subject. If it's a core rulebook, it's going to take you at least a year. You'll have to playtest and playtest it. Getting playtesters isn't the easiest thing. If it's a supplement to an existing system, playtesting's important, but you don't have to test basics.</p><p></p><p>Right now I'm looking at the posibility of a big campaign world book. I'm going to give myself at least 18 months from first word to finished product. It can be done faster if you work hard. I don't.</p><p></p><p>My first book was 144 pages with me and suzi writing it. That took 8 months for research to publishing. The one coming out in April has taken a little less (we're writing faster-the more you do it, the better/faster you'll get).</p><p></p><p></p><p></p><p>Designer organization. Say what you need what parts must mesh well. State what parts are more free form and open to interpretation. And keep in touch with the authors to nip any troubles at the bud. Have BS sessions via phone/e-mail/lunch where you just idea mine. It's all organization.</p><p></p><p>Don't forget dealing with artists. Don't forget to pay them on time.</p><p></p><p></p><p></p><p>Hope my limited experience helps and good luck!</p><p></p><p>Joseph Browning</p><p>Expeditious Retreat Press</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 1325595, member: 5724"] Hello, and welcome to EN World! Re-write, re-write, re-write. :D Organize your thoughts, put them down, and then make them behave! I publish myself mostly because I don't think anyone would have bought my first manuscript. I like only having my own deadlines. Know your goals. If you're really going to turn this into a business, make a business plan. If your doing just because you like it and want to make some money doing something you like, that's a different story. I could probably grow the hell out of my business, but right now, that's not very appealing. I [i]like[/i] being small and I want to start world traveling in a couple of years. Having a "real" publishing house would put a damper on that. Depends on the subject. If it's a core rulebook, it's going to take you at least a year. You'll have to playtest and playtest it. Getting playtesters isn't the easiest thing. If it's a supplement to an existing system, playtesting's important, but you don't have to test basics. Right now I'm looking at the posibility of a big campaign world book. I'm going to give myself at least 18 months from first word to finished product. It can be done faster if you work hard. I don't. My first book was 144 pages with me and suzi writing it. That took 8 months for research to publishing. The one coming out in April has taken a little less (we're writing faster-the more you do it, the better/faster you'll get). Designer organization. Say what you need what parts must mesh well. State what parts are more free form and open to interpretation. And keep in touch with the authors to nip any troubles at the bud. Have BS sessions via phone/e-mail/lunch where you just idea mine. It's all organization. Don't forget dealing with artists. Don't forget to pay them on time. Hope my limited experience helps and good luck! Joseph Browning Expeditious Retreat Press [/QUOTE]
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