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<blockquote data-quote="Beale Knight" data-source="post: 1325622" data-attributes="member: 7033"><p>JG covered things pretty well. These days it’s remarkable easy to get going in the RPG field – IF you’re dedicated enough to what you’re doing to keep at it and make it top notch quality as you possibly can. Publishing by way of .pdf file has opened the door wide for anyone who wants to write and distribute an RPG product and maybe make a little bit of money. However, making it big enough in the field to make a living at it is a whole ‘nother thing though. </p><p></p><p>If you want to form your own publishing company and want to write/draw etc – my strong suggestion is to have a solid and specific idea of what you want to produce first. Then write it. Then re-write it. Then have it play tested. If play tests come out well (and they almost always do – if nothing else they’ll let you know what you’ve done horrible wrong without realizing it) work on re-writing again. As you’re wrapping up the last re-writes start the work on getting the official company business started. </p><p></p><p>You sound like you want to be much, much larger than my one-man operation, so you’ll probably have a lot more legal hoops to jump through to form the kind of company you want. But since you’re studying business you probably have a head start on that anyway and know to have a business plan and to have a lawyer and accountant at hand. Making your own company is a great way to have the control you want, but the flip side is that you’re going to have a very limited budget for production and promotion. </p><p></p><p>So far as time to produce – it took me eighteen months to produce Comic Book Super-Heroes, but I wasn’t working on it everyday as I should have been and I was beaten to the punch of presenting the first decent d20 super-hero game by a month (Vigilance) and two days (Deeds Not Words). That hard lesson drove me to more dedicated work on Next Age Heroes, which took exactly a year from first notes to On Sale. </p><p></p><p>One more thing – if you’re going about the writing and producing solo, make sure to plan for the time it takes to do layout. It took weeks for me to get things the way I wanted them. Granted if you have better software it won’t take as long, but you’ll still need to budget time to do it. It can’t be simply breezed through in a day.</p><p></p><p>Hope this helps. Good luck and don’t give up.</p></blockquote><p></p>
[QUOTE="Beale Knight, post: 1325622, member: 7033"] JG covered things pretty well. These days it’s remarkable easy to get going in the RPG field – IF you’re dedicated enough to what you’re doing to keep at it and make it top notch quality as you possibly can. Publishing by way of .pdf file has opened the door wide for anyone who wants to write and distribute an RPG product and maybe make a little bit of money. However, making it big enough in the field to make a living at it is a whole ‘nother thing though. If you want to form your own publishing company and want to write/draw etc – my strong suggestion is to have a solid and specific idea of what you want to produce first. Then write it. Then re-write it. Then have it play tested. If play tests come out well (and they almost always do – if nothing else they’ll let you know what you’ve done horrible wrong without realizing it) work on re-writing again. As you’re wrapping up the last re-writes start the work on getting the official company business started. You sound like you want to be much, much larger than my one-man operation, so you’ll probably have a lot more legal hoops to jump through to form the kind of company you want. But since you’re studying business you probably have a head start on that anyway and know to have a business plan and to have a lawyer and accountant at hand. Making your own company is a great way to have the control you want, but the flip side is that you’re going to have a very limited budget for production and promotion. So far as time to produce – it took me eighteen months to produce Comic Book Super-Heroes, but I wasn’t working on it everyday as I should have been and I was beaten to the punch of presenting the first decent d20 super-hero game by a month (Vigilance) and two days (Deeds Not Words). That hard lesson drove me to more dedicated work on Next Age Heroes, which took exactly a year from first notes to On Sale. One more thing – if you’re going about the writing and producing solo, make sure to plan for the time it takes to do layout. It took weeks for me to get things the way I wanted them. Granted if you have better software it won’t take as long, but you’ll still need to budget time to do it. It can’t be simply breezed through in a day. Hope this helps. Good luck and don’t give up. [/QUOTE]
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