Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Becoming a RPG Writer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bloodstone Press" data-source="post: 1332257" data-attributes="member: 12468"><p>Well, almost 20 of years gaming, Lots of good grades in English and literature classes, lots of amateur success in the short story field (mainly contests and assignments), and lots, and lots, and lots, of words on the page. </p><p></p><p> In high school, all I did was fill notebooks with stories and ideas, no matter what class I was in, biology, history, geometry, it didn’t matter. I wasn’t taking notes on the class, I was writing space adventures and Conan sequels. Throughout high school and college my teachers and professors always encouraged me to get published. </p><p></p><p> In the late 90s I ran a business selling T-shirts on the net where I basically blogged to add interesting content to the site. That gave me daily practice of writing for people—inadvertently writing for pay, since content is what drives people back to your site. </p><p></p><p>Today I try to write 2,000-5,000 words a day, 7 days a week. Some say it’s a boring life, sitting here 12 hours a day or more, but hey, its what I’ve always done. It only seems natural to spend 12+ hours a day writing stories and games. The only difference now (with the internet and d20) is that I’m able to get paid for what I love to do. </p><p></p><p> Like you, I’ve been to business school. As I mentioned, I ran a T-shirt business online before d20 was born. I’ve since closed that business down so I could focus on game designing full time. I’ve been publishing games since 2001, but took a hiatus for about 9 months during 2002 while I went to work full time to build up my savings and restructure my publishing company. </p><p></p><p> I won’t really be comfortable with calling myself a game designer until I get one of my titles published in Print rather than PDF. </p><p></p><p> </p><p></p><p> I wrote the Primal Codex in roughly 6 months. It is 120 pages long (roughly 80,000 words). But like I said, I write about 3,500 words a day, 7 days a week. Being my first d20 book, it actually took longer than it would have otherwise. Hell on Earth, my WWII supplement, was written in 4 months and I was working a full time job for 2 of those months. It is roughly 60,000 words.</p><p></p><p> Of curse, I don’t have anything to divide my time with either. No kids, no full time job (quite that I October), no meddling family members, no classes to take. There is nothing but me, a word processor, a web page editor, and a top-notch group of gamers, editors and artists to back me up. </p><p></p><p>Like others have said, playtesting can take longer than the actual writing of the book. I can write 60+ new spells in a week, but it will take me several weeks to get it all play-tested. That’s one of the reasons I’m expanding as quickly as I can beyond game designing. In fact, I am starting to think that game designing is actually harder that writing short stories. I used to think it was the other way around.</p></blockquote><p></p>
[QUOTE="Bloodstone Press, post: 1332257, member: 12468"] Well, almost 20 of years gaming, Lots of good grades in English and literature classes, lots of amateur success in the short story field (mainly contests and assignments), and lots, and lots, and lots, of words on the page. In high school, all I did was fill notebooks with stories and ideas, no matter what class I was in, biology, history, geometry, it didn’t matter. I wasn’t taking notes on the class, I was writing space adventures and Conan sequels. Throughout high school and college my teachers and professors always encouraged me to get published. In the late 90s I ran a business selling T-shirts on the net where I basically blogged to add interesting content to the site. That gave me daily practice of writing for people—inadvertently writing for pay, since content is what drives people back to your site. Today I try to write 2,000-5,000 words a day, 7 days a week. Some say it’s a boring life, sitting here 12 hours a day or more, but hey, its what I’ve always done. It only seems natural to spend 12+ hours a day writing stories and games. The only difference now (with the internet and d20) is that I’m able to get paid for what I love to do. Like you, I’ve been to business school. As I mentioned, I ran a T-shirt business online before d20 was born. I’ve since closed that business down so I could focus on game designing full time. I’ve been publishing games since 2001, but took a hiatus for about 9 months during 2002 while I went to work full time to build up my savings and restructure my publishing company. I won’t really be comfortable with calling myself a game designer until I get one of my titles published in Print rather than PDF. I wrote the Primal Codex in roughly 6 months. It is 120 pages long (roughly 80,000 words). But like I said, I write about 3,500 words a day, 7 days a week. Being my first d20 book, it actually took longer than it would have otherwise. Hell on Earth, my WWII supplement, was written in 4 months and I was working a full time job for 2 of those months. It is roughly 60,000 words. Of curse, I don’t have anything to divide my time with either. No kids, no full time job (quite that I October), no meddling family members, no classes to take. There is nothing but me, a word processor, a web page editor, and a top-notch group of gamers, editors and artists to back me up. Like others have said, playtesting can take longer than the actual writing of the book. I can write 60+ new spells in a week, but it will take me several weeks to get it all play-tested. That’s one of the reasons I’m expanding as quickly as I can beyond game designing. In fact, I am starting to think that game designing is actually harder that writing short stories. I used to think it was the other way around. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Becoming a RPG Writer
Top