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<blockquote data-quote="direheroics" data-source="post: 1332631" data-attributes="member: 12280"><p>I always find it really interesting that most of the people who respond to these questions are people who have had success at finding freelance work in the RPG industry... And people who have no luck don't take the time to at least poke a nose where it doesn't belong...</p><p></p><p>I've been trying to get freelance work, any freelance work in the industry for about 10 years now (I'm a poor excuse for a 27-year old, eh?). I respond to every open call that I possibly can. I send in ideas, I send in articles. It's so bad that I get rejected by free websites....</p><p></p><p>Networking might work, but I am in a weekly gaming group with 4 full-time designers/artists for two good-sized d20 companies (who also produce other games too). And those guys, though some of the best people I have met in the last 10 years, haven't pulled me into the fold....</p><p></p><p>Anyhoo, the main point I am trying to make is that I think things come down to a couple of main factors:</p><p></p><p>1) Talent. I am a firm believer that writers are born moreso than made. Not only does it take a command of the language but a desire to write that just doesn't exist in folks who just think writing would be something cool to do. Everyone I know who writes does so because they love to do it; same reason I keep beating my head against the proverbial wall.</p><p></p><p>2) Take Rejection well. Even the best writers get rejected all the time. Why do you think there's so many d20 companies? (Hey, that might be a good idea....)</p><p></p><p>3) Opportunity. Take advantage of every opportunity you get. This business seems completely based on name recognition. The first sale is the hardest. If you prove you can produce what people need, they will come to you for it.</p><p></p><p></p><p>The World's Worst Game Designer </p><p>direheroics</p></blockquote><p></p>
[QUOTE="direheroics, post: 1332631, member: 12280"] I always find it really interesting that most of the people who respond to these questions are people who have had success at finding freelance work in the RPG industry... And people who have no luck don't take the time to at least poke a nose where it doesn't belong... I've been trying to get freelance work, any freelance work in the industry for about 10 years now (I'm a poor excuse for a 27-year old, eh?). I respond to every open call that I possibly can. I send in ideas, I send in articles. It's so bad that I get rejected by free websites.... Networking might work, but I am in a weekly gaming group with 4 full-time designers/artists for two good-sized d20 companies (who also produce other games too). And those guys, though some of the best people I have met in the last 10 years, haven't pulled me into the fold.... Anyhoo, the main point I am trying to make is that I think things come down to a couple of main factors: 1) Talent. I am a firm believer that writers are born moreso than made. Not only does it take a command of the language but a desire to write that just doesn't exist in folks who just think writing would be something cool to do. Everyone I know who writes does so because they love to do it; same reason I keep beating my head against the proverbial wall. 2) Take Rejection well. Even the best writers get rejected all the time. Why do you think there's so many d20 companies? (Hey, that might be a good idea....) 3) Opportunity. Take advantage of every opportunity you get. This business seems completely based on name recognition. The first sale is the hardest. If you prove you can produce what people need, they will come to you for it. The World's Worst Game Designer direheroics [/QUOTE]
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