Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Becoming a RPG Writer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morgenstern" data-source="post: 1334899" data-attributes="member: 5485"><p>Some randon musings...</p><p></p><p>It's no joke that writing is the best practice for writing. Prior to publication, I joined an RPG mailing list and started commenting at length just for the practice! Banging out 1-2k words on unrelated/converstional e-mail is still my warm-up exercise for work each day. If you want to make a living at it, you will need to achieve some awesome speed. These days I generate about 1,000 presentable words an hour. But... I only write for about 2-3 hours a day if I can help it. You also need to take time to think about your text. I often spend as much to about double the amount of time spent writing just brainstorming or musing over it and editing in my head. That's half-a-million words in print and better than 20 books talking <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Recognize the different skill sets involved in RPG writing. Organization, editing, basic writing, fiction writing, and game design are all different abilities. Any and all of them can be improved by study and practice. You can be deficient in one or two, maybe, but you should try to improve your craft in all of them, not just the ones that caught your fancy when you started. Proofreading your own stuff is also an essential skill. Save those editors pain at every opportunity <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Be aware of what you are writing for. All of my hired work starts with "This is a piece of a product that must sell". If you are working for money, you have to create something worth buying <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. As you gain experience, that simple maxim has progressively more and more profound effect on how you approach a project...</p><p></p><p>Lots of good advice already, but do not underestimate the importance of the shmoozing skill set. There is a lot of talent out there, so learning how (and where) to show off yours is an essential step. As someone who now hires freelancer from time to time, I'm not interested in specific ideas, or enthusiasm so much as a good demonstration. People who tell me "I want to write" get a half grin and a "that's interesting..." look most of the time. People who write 4-5 pages of good stuff for a game I'm working with and ask "Wadda ya think?" catch my eye. After doing that 3-4 times then there's fate. Those people are the ones I remember and are far more likely to get a letter saying "Hey, I've got a hole and I think you can fill it. Wanna give it a try?" than someone who tells me "I have this great idea" but doesn't do the work of writing it out <em>before</em> comming to me. Even an unpublished writer can (and should) build a portfolio.</p><p></p><p>Another thing to consider is that there are going to be days, weeks, and sometimes months were its not fun - its work. Getting crushed by a deadline or having to step in and clean up someone else's mess sucks. Hitting a writer's block for two hours sucks (two weeks is kinda life threatening..). If you don't plan to love it, honestly, don't even start. You can still save yourself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />.</p><p></p><p>Do not make light of deadlines. Rule number one is after making an intelligent and educated estimate of how long in a reasonable universe something should take - double it. Tripple it if you're doing it for money. Its that simple <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Hope this helps,</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 1334899, member: 5485"] Some randon musings... It's no joke that writing is the best practice for writing. Prior to publication, I joined an RPG mailing list and started commenting at length just for the practice! Banging out 1-2k words on unrelated/converstional e-mail is still my warm-up exercise for work each day. If you want to make a living at it, you will need to achieve some awesome speed. These days I generate about 1,000 presentable words an hour. But... I only write for about 2-3 hours a day if I can help it. You also need to take time to think about your text. I often spend as much to about double the amount of time spent writing just brainstorming or musing over it and editing in my head. That's half-a-million words in print and better than 20 books talking :). Recognize the different skill sets involved in RPG writing. Organization, editing, basic writing, fiction writing, and game design are all different abilities. Any and all of them can be improved by study and practice. You can be deficient in one or two, maybe, but you should try to improve your craft in all of them, not just the ones that caught your fancy when you started. Proofreading your own stuff is also an essential skill. Save those editors pain at every opportunity :). Be aware of what you are writing for. All of my hired work starts with "This is a piece of a product that must sell". If you are working for money, you have to create something worth buying :). As you gain experience, that simple maxim has progressively more and more profound effect on how you approach a project... Lots of good advice already, but do not underestimate the importance of the shmoozing skill set. There is a lot of talent out there, so learning how (and where) to show off yours is an essential step. As someone who now hires freelancer from time to time, I'm not interested in specific ideas, or enthusiasm so much as a good demonstration. People who tell me "I want to write" get a half grin and a "that's interesting..." look most of the time. People who write 4-5 pages of good stuff for a game I'm working with and ask "Wadda ya think?" catch my eye. After doing that 3-4 times then there's fate. Those people are the ones I remember and are far more likely to get a letter saying "Hey, I've got a hole and I think you can fill it. Wanna give it a try?" than someone who tells me "I have this great idea" but doesn't do the work of writing it out [I]before[/I] comming to me. Even an unpublished writer can (and should) build a portfolio. Another thing to consider is that there are going to be days, weeks, and sometimes months were its not fun - its work. Getting crushed by a deadline or having to step in and clean up someone else's mess sucks. Hitting a writer's block for two hours sucks (two weeks is kinda life threatening..). If you don't plan to love it, honestly, don't even start. You can still save yourself :p. Do not make light of deadlines. Rule number one is after making an intelligent and educated estimate of how long in a reasonable universe something should take - double it. Tripple it if you're doing it for money. Its that simple :). Hope this helps, [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Becoming a RPG Writer
Top