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Becoming prisoners without removing player agency (OotA)
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<blockquote data-quote="akr71" data-source="post: 8123012" data-attributes="member: 6801213"><p>I have had Out of the Abyss sitting on my shelf, unused and gathering dust. I'd like to get some value out of it, so after the party finishes the next couple of tasks, they be sent to the underdark. I have some hooks worked out and I'm pretty sure they'll bite - the ranger has underdark as a favored terrain, another player wants to switch characters to a drow & another is a big fan of the Drizzt books.</p><p></p><p>I will mostly be using Oota as an underdark source book with a few options for side quests, but I'd really like to keep first chapter where the party are taken prisoner by drow. However the party will likely be level 8/9 when they start this and just saying "You're captured by drow slavers!" will seem lame, steal agency from them and possibly be unfun, even though escaping will happen rather quickly. I have a few ideas on how to get there but wanted to see what the fine folks here thought.</p><ol> <li data-xf-list-type="ol">The drow slavers ambush the party with overwhelming force and take them prisoner. This might work, but to bring 6 characters of level 8 & 9 to heel, I need a mighty big stick. I highly doubt they'll surrender just because they're outnumbered.</li> <li data-xf-list-type="ol">The drow have a number of traps and roadblocks on the route and the party gets caught. This will either work on the first try or become tedious rather quickly.</li> <li data-xf-list-type="ol">I can give the drow character joining the party a scroll of Teleportation Circle, perhaps given to her by the patron sending them on this quest. It links to a Teleportation Circle in Velkynvelve where the book starts. Unbeknownst to the character and the patron, Velkynvelve is no longer an abandoned outpost and they teleport right into the middle of a heavily guarded drow outpost.</li> </ol></blockquote><p></p>
[QUOTE="akr71, post: 8123012, member: 6801213"] I have had Out of the Abyss sitting on my shelf, unused and gathering dust. I'd like to get some value out of it, so after the party finishes the next couple of tasks, they be sent to the underdark. I have some hooks worked out and I'm pretty sure they'll bite - the ranger has underdark as a favored terrain, another player wants to switch characters to a drow & another is a big fan of the Drizzt books. I will mostly be using Oota as an underdark source book with a few options for side quests, but I'd really like to keep first chapter where the party are taken prisoner by drow. However the party will likely be level 8/9 when they start this and just saying "You're captured by drow slavers!" will seem lame, steal agency from them and possibly be unfun, even though escaping will happen rather quickly. I have a few ideas on how to get there but wanted to see what the fine folks here thought. [LIST=1] [*]The drow slavers ambush the party with overwhelming force and take them prisoner. This might work, but to bring 6 characters of level 8 & 9 to heel, I need a mighty big stick. I highly doubt they'll surrender just because they're outnumbered. [*]The drow have a number of traps and roadblocks on the route and the party gets caught. This will either work on the first try or become tedious rather quickly. [*]I can give the drow character joining the party a scroll of Teleportation Circle, perhaps given to her by the patron sending them on this quest. It links to a Teleportation Circle in Velkynvelve where the book starts. Unbeknownst to the character and the patron, Velkynvelve is no longer an abandoned outpost and they teleport right into the middle of a heavily guarded drow outpost. [/LIST] [/QUOTE]
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