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Bedridden musing: removing Proficiency Bonus
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8519122" data-attributes="member: 7023840"><p>I will suggest <strong>Lord of the Dice</strong>, by <em>Greg Costikyan</em>:</p><p></p><p><strong>(1.0) Introduction</strong></p><p></p><p>Lord of the Dice is a simple, easy to play fantasy roleplaying game. It is specifically geared to those people who wish to join this fascinating hobby without having to learn extremely complicated rules, and is also challenging enough to interest the veteran roleplayer. The Player assumes the role of an adventurer in a fantasy world, and allows his persona to merge with that of the character. Creativity is necessary to this game; the more fertile the Player's imagination, the better the game.</p><p></p><p><strong>(2.0) General Course of Play</strong></p><p></p><p>One Player is designated the Gamesmaster; it is his "world" the other Players will adventure with their characters. The Gamesmaster co-ordinates the Players' characters within his concept of a fantasy world. He is responsible for adjudicating all actions of the Players' characters in as logical and coherent a manner as possible. While the Player is responsible for breathing life into his character, it is the Gamesmaster who gives the Player the milieu in which his character will react. It is recommended that the Gamesmaster allow no more than six Players to run characters at any one time; otherwise the number of Players will become too unwieldy for the best of Gamesmasters.</p><p></p><p><strong>(3.0) Game Equipment</strong></p><p></p><p>1 Rules (presumably what the Player is reading at the moment)</p><p>1 Set of Percentile Dice (not included but necessary)</p><p>1 Hoard of the most brilliant ideas ever to hit the fantasy roleplaying hobby (presumably within all competent Players)</p><p></p><p><strong>(4.0) Character Generation</strong></p><p></p><p>The Player rolls dice until he obtains a series of die-rolls he feels are esthetically appealing to him. The Gamesmaster then assigns names to the appropriate characteristics, detailing their effects upon his world. The GM need only assign any reasonable sounding name to the characteristic; it is only necessary to fool any semi-knowledgeable passerby. The Player then thinks up a name for his character, and he is ready to begin play.</p><p></p><p><strong>(5.0) Play of the Game</strong></p><p></p><p>Whenever the Player wishes to undertake an action with his character, the Gamesmaster rolls the percentile dice. If the Gamesmaster rolls a high number, the character has succeeded in his action, and reaps all benefits accordingly. If the Gamesmaster rolls a low number, the character has failed in his action, and must suffer any attendant penalties. If the Gamesmaster is not sure as to whether the roll is high or low, he should roll again until he decides one way or another. The Gamesmaster is, of course, responsible for embellishing upon the results determined via the die-roll.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8519122, member: 7023840"] I will suggest [B]Lord of the Dice[/B], by [I]Greg Costikyan[/I]: [B](1.0) Introduction[/B] Lord of the Dice is a simple, easy to play fantasy roleplaying game. It is specifically geared to those people who wish to join this fascinating hobby without having to learn extremely complicated rules, and is also challenging enough to interest the veteran roleplayer. The Player assumes the role of an adventurer in a fantasy world, and allows his persona to merge with that of the character. Creativity is necessary to this game; the more fertile the Player's imagination, the better the game. [B](2.0) General Course of Play[/B] One Player is designated the Gamesmaster; it is his "world" the other Players will adventure with their characters. The Gamesmaster co-ordinates the Players' characters within his concept of a fantasy world. He is responsible for adjudicating all actions of the Players' characters in as logical and coherent a manner as possible. While the Player is responsible for breathing life into his character, it is the Gamesmaster who gives the Player the milieu in which his character will react. It is recommended that the Gamesmaster allow no more than six Players to run characters at any one time; otherwise the number of Players will become too unwieldy for the best of Gamesmasters. [B](3.0) Game Equipment[/B] 1 Rules (presumably what the Player is reading at the moment) 1 Set of Percentile Dice (not included but necessary) 1 Hoard of the most brilliant ideas ever to hit the fantasy roleplaying hobby (presumably within all competent Players) [B](4.0) Character Generation[/B] The Player rolls dice until he obtains a series of die-rolls he feels are esthetically appealing to him. The Gamesmaster then assigns names to the appropriate characteristics, detailing their effects upon his world. The GM need only assign any reasonable sounding name to the characteristic; it is only necessary to fool any semi-knowledgeable passerby. The Player then thinks up a name for his character, and he is ready to begin play. [B](5.0) Play of the Game[/B] Whenever the Player wishes to undertake an action with his character, the Gamesmaster rolls the percentile dice. If the Gamesmaster rolls a high number, the character has succeeded in his action, and reaps all benefits accordingly. If the Gamesmaster rolls a low number, the character has failed in his action, and must suffer any attendant penalties. If the Gamesmaster is not sure as to whether the roll is high or low, he should roll again until he decides one way or another. The Gamesmaster is, of course, responsible for embellishing upon the results determined via the die-roll. [/QUOTE]
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