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Beefing up a monk
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<blockquote data-quote="Oryan77" data-source="post: 2550797" data-attributes="member: 18701"><p>The player in my game that runs a monk NEVER seems to shine in combat. Everyone is 7th lvl except for him which he'll hit 7th after our next session. The sorcerer is doing massive lightning bolt damage now, our half-giant fighter lays into guys with his +8 bonus to Str, and even the Cleric with his 20 Str always gets his good hits in without even buffing with spells. But the monk doesn't do squat.</p><p></p><p>The player created him as a Dwarven "grappling" monk with a 13 Str. Every combat is the same, he gets in a grapple, does about 4 damage if he's lucky to even strike the guy, and he usually does 0 damage due to DR. The reason he grapples is because he does automatic damage the first round on a successful grapple. He also has some feats that supposedly allow him to be a better grappler. But I haven't seen how this helps him at all. </p><p></p><p>The sorcerer used her LB spell for the first time and did 34 points of damage. The monk player makes a side comment about how when he's 20th level he'll be doing 2d10 damage or something. If a sorcerer at 7th lvl is already doing more damage than a 20th lvl monk, I must be overlooking the monks abilities. In what ways is the monk supposed to be affective?</p><p></p><p>I've never been a big fan of the monk so I'm not very inventive with monk creations. What can I do to help make the monk player shine in combat with more damaging attacks? Maybe I should be suggesting some feats or sticking some magic items in there for him. Any advice from the monk fans?</p></blockquote><p></p>
[QUOTE="Oryan77, post: 2550797, member: 18701"] The player in my game that runs a monk NEVER seems to shine in combat. Everyone is 7th lvl except for him which he'll hit 7th after our next session. The sorcerer is doing massive lightning bolt damage now, our half-giant fighter lays into guys with his +8 bonus to Str, and even the Cleric with his 20 Str always gets his good hits in without even buffing with spells. But the monk doesn't do squat. The player created him as a Dwarven "grappling" monk with a 13 Str. Every combat is the same, he gets in a grapple, does about 4 damage if he's lucky to even strike the guy, and he usually does 0 damage due to DR. The reason he grapples is because he does automatic damage the first round on a successful grapple. He also has some feats that supposedly allow him to be a better grappler. But I haven't seen how this helps him at all. The sorcerer used her LB spell for the first time and did 34 points of damage. The monk player makes a side comment about how when he's 20th level he'll be doing 2d10 damage or something. If a sorcerer at 7th lvl is already doing more damage than a 20th lvl monk, I must be overlooking the monks abilities. In what ways is the monk supposed to be affective? I've never been a big fan of the monk so I'm not very inventive with monk creations. What can I do to help make the monk player shine in combat with more damaging attacks? Maybe I should be suggesting some feats or sticking some magic items in there for him. Any advice from the monk fans? [/QUOTE]
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Beefing up a monk
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