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Beefing up a monk
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<blockquote data-quote="cignus_pfaccari" data-source="post: 2550861" data-attributes="member: 14557"><p>Monks are good against arcane casters. They can run up and pound them into the pavement or grapple them and make them squeal for mercy. They're also potential champions of dealing with DR; by 19th level, a specifically built monk (Mnk 11*/Henshin Mystic 8) can get through DR that's magic, lawful, holy, piercing**, and adamantine. Slashing DR is fairly easy, IIRC, either through Initiate of the Draconic Mysteries-2 (...which is a good class for epic levels, as it increases your unarmed damage regardless) or an item (I forget which).</p><p></p><p>* - To get Greater Flurry, in case anyone was wondering.</p><p></p><p>** - Toothed Fist, from Stormwrack, allows unarmed strikes to act as piercing weapons, which gets around the whole "using blunt instruments underwater" issue.</p><p></p><p>However, his build and tactics would seem to negate most of the monk's advantages of speed and damage. He should probably have gone for more Str, since that frees up a precious, precious feat slot and means more hit *and* damage. Sure, he doesn't get hit as much, but if you're going to use Weapon Finesse, you better have a darn good bonus to Dex already. Also, by being a grapple monster, he doesn't get to use his mobility much at all. He seems to have a poor grasp on who to grapple and when, too.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 2550861, member: 14557"] Monks are good against arcane casters. They can run up and pound them into the pavement or grapple them and make them squeal for mercy. They're also potential champions of dealing with DR; by 19th level, a specifically built monk (Mnk 11*/Henshin Mystic 8) can get through DR that's magic, lawful, holy, piercing**, and adamantine. Slashing DR is fairly easy, IIRC, either through Initiate of the Draconic Mysteries-2 (...which is a good class for epic levels, as it increases your unarmed damage regardless) or an item (I forget which). * - To get Greater Flurry, in case anyone was wondering. ** - Toothed Fist, from Stormwrack, allows unarmed strikes to act as piercing weapons, which gets around the whole "using blunt instruments underwater" issue. However, his build and tactics would seem to negate most of the monk's advantages of speed and damage. He should probably have gone for more Str, since that frees up a precious, precious feat slot and means more hit *and* damage. Sure, he doesn't get hit as much, but if you're going to use Weapon Finesse, you better have a darn good bonus to Dex already. Also, by being a grapple monster, he doesn't get to use his mobility much at all. He seems to have a poor grasp on who to grapple and when, too. Brad [/QUOTE]
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Beefing up a monk
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