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Beefing up a monk
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2550912" data-attributes="member: 20805"><p>IMO, monks shine when faced with masses of humanoid mooks (TWF + FLurry) or working in concert with other PC's tactically. </p><p></p><p> Sure, they will never be the highest damage dealers.. but they should be able to close with and disable key enemies. The player should focus on relatively safe manuevering ability and special combat manuevers. If headed down the Grapple King route, ensure he is paired up with a Rogue to take advantage of the Sneak Attacking.</p><p></p><p> If you want more damage, Eberron has some feats that allow limited multi-classing for monks..expanding thier options some. Fists of Zouken is a decent PrC as well.</p><p> </p><p></p><p>Much of thier power is also based on the availablity of magic items usable by them, either created by the party mage or found in the setting. </p><p> Also, like Druids and Bards.. a Monk character alters how the game sessions get played out and what kind of plots are appropriate for the group. The DM will need to adjust the style of play for these abilities. Find a key element in each session where a Monk ability can shine. </p><p> A good example of this is the Jump skill. An encounter where the Monk can clear obstacles with a series of balance and jump checks, reaching an enemy capable of firing across the obstacle can provide the player more satisfaction.</p><p></p><p>I have a monk player and work hard at getting his character to be usefull.. he is only 4th level now (just acheived ).. so staying alive has been a good goal so far <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2550912, member: 20805"] IMO, monks shine when faced with masses of humanoid mooks (TWF + FLurry) or working in concert with other PC's tactically. Sure, they will never be the highest damage dealers.. but they should be able to close with and disable key enemies. The player should focus on relatively safe manuevering ability and special combat manuevers. If headed down the Grapple King route, ensure he is paired up with a Rogue to take advantage of the Sneak Attacking. If you want more damage, Eberron has some feats that allow limited multi-classing for monks..expanding thier options some. Fists of Zouken is a decent PrC as well. Much of thier power is also based on the availablity of magic items usable by them, either created by the party mage or found in the setting. Also, like Druids and Bards.. a Monk character alters how the game sessions get played out and what kind of plots are appropriate for the group. The DM will need to adjust the style of play for these abilities. Find a key element in each session where a Monk ability can shine. A good example of this is the Jump skill. An encounter where the Monk can clear obstacles with a series of balance and jump checks, reaching an enemy capable of firing across the obstacle can provide the player more satisfaction. I have a monk player and work hard at getting his character to be usefull.. he is only 4th level now (just acheived ).. so staying alive has been a good goal so far :) [/QUOTE]
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