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*Pathfinder & Starfinder
Beefing up a monk
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<blockquote data-quote="Belbarid" data-source="post: 2551903" data-attributes="member: 28213"><p>It always amazes me when people when people complain about a class being "weak", judging solely on combat effectiveness. If that's your sole criteria for an effective class, stick to fighter or Arcane Blaster. Monks, Rogues, Rangers, and Bards aren't combat classes, and aren't meant to be.</p><p></p><p>I tend to play these classes so I can have something to do outside combat. Fighters are great at damage dealing, but are generally worthless outside combat. 2+ skill points, limited skill selection, and no non-combat class features. Whereas a Ranger gets a good BAB, 2 good saves, good skill points, some great skills to select from, and some really usefull class features. Monks don't get quite the skill selection that Rangers do, but have some killer abilities.</p><p></p><p>Right now, I'm playing an Elven Ranger. I've got moderate combat abilities, but the Minotaur Scout and the Human Fighter are hands-down the combat tanks. I usually just provide flanking bonuses and a little damage. On the other hand, I'm also the point man, having Spot, Listen, and Search skills in the double digits at 5th level. I can't say for sure that the party would be dead by now without my Ranger, but the fact that I rarely miss a Spot or Listen check has gotten us out of more than a few ambushes, and once or twice allowed us to start combat at long range against melee/grappling type monsters. Survival has come in handy more than a few times, trekking through the desert or tracking down people we were supposed to find. Sure, when we find them, I tend to step back and let the tanks... well, Tank, but I wouldn't say I play a weak character. </p><p></p><p>Specific to the thread though (sorry about the rant), I tend to not like multiclassing Monks, although I've done it before. Problem is, you often have to give up being a Monk to do it. Monk/Initiate of Draconic Mysteries is great (been mentioned, I know). For 3.0E, Monk/Weaponmaster will deal out some damage. Incidently, did Weaponmaster make it to 3.5? Monk/Paladin with Ascetic Knight, then moving into Annointed Knight or possibly Fist of Raziel (CD? BoED?) will make for a powerful Evil-Basher. Monk/Ninja complement well- just make sure you have everything you want out of a Monk before you make the switch.</p><p></p><p>Or just start taking Fighter levels. You'll get a *lot* better at combat and will be able to take more grappling-type feats, and get them faster.</p></blockquote><p></p>
[QUOTE="Belbarid, post: 2551903, member: 28213"] It always amazes me when people when people complain about a class being "weak", judging solely on combat effectiveness. If that's your sole criteria for an effective class, stick to fighter or Arcane Blaster. Monks, Rogues, Rangers, and Bards aren't combat classes, and aren't meant to be. I tend to play these classes so I can have something to do outside combat. Fighters are great at damage dealing, but are generally worthless outside combat. 2+ skill points, limited skill selection, and no non-combat class features. Whereas a Ranger gets a good BAB, 2 good saves, good skill points, some great skills to select from, and some really usefull class features. Monks don't get quite the skill selection that Rangers do, but have some killer abilities. Right now, I'm playing an Elven Ranger. I've got moderate combat abilities, but the Minotaur Scout and the Human Fighter are hands-down the combat tanks. I usually just provide flanking bonuses and a little damage. On the other hand, I'm also the point man, having Spot, Listen, and Search skills in the double digits at 5th level. I can't say for sure that the party would be dead by now without my Ranger, but the fact that I rarely miss a Spot or Listen check has gotten us out of more than a few ambushes, and once or twice allowed us to start combat at long range against melee/grappling type monsters. Survival has come in handy more than a few times, trekking through the desert or tracking down people we were supposed to find. Sure, when we find them, I tend to step back and let the tanks... well, Tank, but I wouldn't say I play a weak character. Specific to the thread though (sorry about the rant), I tend to not like multiclassing Monks, although I've done it before. Problem is, you often have to give up being a Monk to do it. Monk/Initiate of Draconic Mysteries is great (been mentioned, I know). For 3.0E, Monk/Weaponmaster will deal out some damage. Incidently, did Weaponmaster make it to 3.5? Monk/Paladin with Ascetic Knight, then moving into Annointed Knight or possibly Fist of Raziel (CD? BoED?) will make for a powerful Evil-Basher. Monk/Ninja complement well- just make sure you have everything you want out of a Monk before you make the switch. Or just start taking Fighter levels. You'll get a *lot* better at combat and will be able to take more grappling-type feats, and get them faster. [/QUOTE]
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