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*Pathfinder & Starfinder
Beefing up a monk
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<blockquote data-quote="pbd" data-source="post: 2640405" data-attributes="member: 20567"><p>I agree with Ogrork, monks are definately a versatile character class; able to contribuite in many ways.</p><p></p><p>I also think that a well put together monk can stand up in combat. An 11th level monk gets +8/+8/+8/+3 with flurry, an 1th level fighter gets +11/+6/+1; personally I think the extra attack is worth the minor loss in bonus, not to mention the monk gets 3 attacks that are better then the fighter's second best. Also, with a little work, the monk can have an excellent AC; add this to their immunuties and asaves and you get a potent combination.</p><p></p><p>The one caveate I would add is that monks tend to be more reliant on good stats than other classes. You tend to need 3 - 4 good stats (dex, wis, con, str, I tend to put them in that order of importance) to make one viable across the board. This can make for problems in point buy games; but whenever I roll really well, I start thinking monk.</p><p></p><p>I have played 2 monks recently, one higher level (up to 13, but started high) and one currently at 5th. They both went the finesse route, concentrating on dex, with con and wis being secondary. Strength wans't a dump stat, but also not a priority. In combat the charatcers tend to hit alot for mediocre damage, the overall damage output was slightly less than the fighter, but not terribly so. I also tend to go with stunning fist instead of grapple; used in the right situation it oculd really help out. If you make a tough guy save enough, he will eventually fail, then its time for CdG.</p><p></p><p>The problem comes when facing opponents with DR/ (something the monk can't beat). The monk's overall damage output really suffers; much worse than the fighter. This is true of archers and any other combat damage dealer that relies on multiple "small" hits vs the tank's "big smash". Personally, I think this has more to do with DR being, not necessesarily broken, but not completely "fixed" either. I have never really understood it concenptually (but that is my problem).</p><p></p><p>So, overall, monks are a very viable class, if a little dependant on good stats. The 13 str dwarf isn't necessarily terrible, but grapple may not be the way to go.</p></blockquote><p></p>
[QUOTE="pbd, post: 2640405, member: 20567"] I agree with Ogrork, monks are definately a versatile character class; able to contribuite in many ways. I also think that a well put together monk can stand up in combat. An 11th level monk gets +8/+8/+8/+3 with flurry, an 1th level fighter gets +11/+6/+1; personally I think the extra attack is worth the minor loss in bonus, not to mention the monk gets 3 attacks that are better then the fighter's second best. Also, with a little work, the monk can have an excellent AC; add this to their immunuties and asaves and you get a potent combination. The one caveate I would add is that monks tend to be more reliant on good stats than other classes. You tend to need 3 - 4 good stats (dex, wis, con, str, I tend to put them in that order of importance) to make one viable across the board. This can make for problems in point buy games; but whenever I roll really well, I start thinking monk. I have played 2 monks recently, one higher level (up to 13, but started high) and one currently at 5th. They both went the finesse route, concentrating on dex, with con and wis being secondary. Strength wans't a dump stat, but also not a priority. In combat the charatcers tend to hit alot for mediocre damage, the overall damage output was slightly less than the fighter, but not terribly so. I also tend to go with stunning fist instead of grapple; used in the right situation it oculd really help out. If you make a tough guy save enough, he will eventually fail, then its time for CdG. The problem comes when facing opponents with DR/ (something the monk can't beat). The monk's overall damage output really suffers; much worse than the fighter. This is true of archers and any other combat damage dealer that relies on multiple "small" hits vs the tank's "big smash". Personally, I think this has more to do with DR being, not necessesarily broken, but not completely "fixed" either. I have never really understood it concenptually (but that is my problem). So, overall, monks are a very viable class, if a little dependant on good stats. The 13 str dwarf isn't necessarily terrible, but grapple may not be the way to go. [/QUOTE]
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