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*Pathfinder & Starfinder
Beefing up a monk
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<blockquote data-quote="daBooj" data-source="post: 2642544" data-attributes="member: 34041"><p>The monki I play doesn't do well against DR.  He doesn't do that great as a front line fighter, but doesn't have to be.  He does ok, but mostly supports the front line fighter.  </p><p></p><p>But he's a drunken master, now.  And when that's combined with his speed, he gets to do things like charging around obstacles to hit the sorc who is pummeling the group.  He has run and hid while the party was captured, and then freed them later (everyone else was suprised, monk actually made a h/ms check because of where he was).  He runs circles around the group to come in for the flanking position or to take out ranged attackers.  He's saved the party a few times, and the party has saved him once or twice as well.  </p><p></p><p>we're also playing in an area with lots of antimagic fields, that's more ok to him than the others.  </p><p></p><p>But really, he's been fun to play.  Started out being classic monk who didn't care for money, had a strange worldview and cared for none of the creature comforts the others in the group wanted.  Then he started to become a hedonist, found alcohol and gambling.  Discovered fine dinning and good wine.  Started spending more time in bars.  All this to lead up to him taking levels in drunken master (decided I wanted to go for it, but needed a couple of levels before I could meet the pre reqs.  Didn't tell anyone in the campaign why the change was going on.)</p><p></p><p>I play these chars for the fun of playing them, and try to use them as best I can.  All told, my monk can be a lot of fun to play.  (but I'm enjoying the evil campaign with my drow/nightmare taurian cleric far more right now)</p></blockquote><p></p>
[QUOTE="daBooj, post: 2642544, member: 34041"] The monki I play doesn't do well against DR. He doesn't do that great as a front line fighter, but doesn't have to be. He does ok, but mostly supports the front line fighter. But he's a drunken master, now. And when that's combined with his speed, he gets to do things like charging around obstacles to hit the sorc who is pummeling the group. He has run and hid while the party was captured, and then freed them later (everyone else was suprised, monk actually made a h/ms check because of where he was). He runs circles around the group to come in for the flanking position or to take out ranged attackers. He's saved the party a few times, and the party has saved him once or twice as well. we're also playing in an area with lots of antimagic fields, that's more ok to him than the others. But really, he's been fun to play. Started out being classic monk who didn't care for money, had a strange worldview and cared for none of the creature comforts the others in the group wanted. Then he started to become a hedonist, found alcohol and gambling. Discovered fine dinning and good wine. Started spending more time in bars. All this to lead up to him taking levels in drunken master (decided I wanted to go for it, but needed a couple of levels before I could meet the pre reqs. Didn't tell anyone in the campaign why the change was going on.) I play these chars for the fun of playing them, and try to use them as best I can. All told, my monk can be a lot of fun to play. (but I'm enjoying the evil campaign with my drow/nightmare taurian cleric far more right now) [/QUOTE]
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