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*Pathfinder & Starfinder
Beefing up a monk
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<blockquote data-quote="Zimbel" data-source="post: 2647201" data-attributes="member: 29912"><p>Problem #1: Monk Str 13, Cleric 20, Fighter 26. At LV 7, a +4 - +7 relative mod to str is huge. I'd expect the Monk to do poorly. Even if he has a nice Dex, and is using Weapon Finesse, he simply can't deal out comperable damage without Str. Str is more important for a Monk than a standard 1 big weapon front-liner, not less. Frankly, my most recent Monk PC was dealing more damage/round than either of our front-line fighters- sometimes more than both combined (but our Str were essentially the same).</p><p></p><p>Frankly if I rolled very badly, I wouldn't play a Monk.</p><p></p><p></p><p></p><p>Problem #2: Grappling as a primary attack tends to be a tougher build. In summary, choose a large race, with a high Str, and a big reach. Unfortunately, he has none of this. A Perm. Enlarge should help a bit, though. Note that he should be piercing DR/ Magic with no problem.</p><p></p><p></p><p>2d10 is base, and that's per attack. Mind you, the Sorcerer will almost certaintely be doing more damage then, too (at least on the Sorcerer's better rounds), but a standard well-built monk should be able to tack at least +15 to each attack's damage at LV 20. Even with the current poor choices, he should be able to ek out around +11 at LV 20, which roughly doubles the damage. Multiply that by up to 5 hits, and you may find that around 105 points/damage/round (under optimal circumstances) is not unreasonable.</p><p></p><p>The Monk should be effective in primarily the following ways: defeating large numbers of low CR creatures, and having high mobility. They are also one of the better grapplers. A number of builds can give them very nice ACs at mid-high level.</p><p></p><p></p><p>I'd suggest looking at the Oathsworn from Arcana Evolved/ AU (essentially a varient monk). The most useful ability they have is to slowly be able to ignore DR of any type. You could use this instead of the PH's DR (Magic/ Lawful/ Adamantite) treatment, if you felt inclined. It's over 3 abilities, but the following is the most important one for the largest number of levels levels:</p></blockquote><p></p>
[QUOTE="Zimbel, post: 2647201, member: 29912"] Problem #1: Monk Str 13, Cleric 20, Fighter 26. At LV 7, a +4 - +7 relative mod to str is huge. I'd expect the Monk to do poorly. Even if he has a nice Dex, and is using Weapon Finesse, he simply can't deal out comperable damage without Str. Str is more important for a Monk than a standard 1 big weapon front-liner, not less. Frankly, my most recent Monk PC was dealing more damage/round than either of our front-line fighters- sometimes more than both combined (but our Str were essentially the same). Frankly if I rolled very badly, I wouldn't play a Monk. Problem #2: Grappling as a primary attack tends to be a tougher build. In summary, choose a large race, with a high Str, and a big reach. Unfortunately, he has none of this. A Perm. Enlarge should help a bit, though. Note that he should be piercing DR/ Magic with no problem. 2d10 is base, and that's per attack. Mind you, the Sorcerer will almost certaintely be doing more damage then, too (at least on the Sorcerer's better rounds), but a standard well-built monk should be able to tack at least +15 to each attack's damage at LV 20. Even with the current poor choices, he should be able to ek out around +11 at LV 20, which roughly doubles the damage. Multiply that by up to 5 hits, and you may find that around 105 points/damage/round (under optimal circumstances) is not unreasonable. The Monk should be effective in primarily the following ways: defeating large numbers of low CR creatures, and having high mobility. They are also one of the better grapplers. A number of builds can give them very nice ACs at mid-high level. I'd suggest looking at the Oathsworn from Arcana Evolved/ AU (essentially a varient monk). The most useful ability they have is to slowly be able to ignore DR of any type. You could use this instead of the PH's DR (Magic/ Lawful/ Adamantite) treatment, if you felt inclined. It's over 3 abilities, but the following is the most important one for the largest number of levels levels: [/QUOTE]
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