Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Beefing up "Death House" (CoS)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rils" data-source="post: 6907721" data-attributes="member: 78768"><p>There's several other threads around here somewhere about ways to run DH, which have a lot of great ideas in them. Might be worth doing a quick search, you'll get a lot of inspiration from them (I know I did!).</p><p></p><p>Re: resting, per the module they can take a long rest right before going down to the basement. Truthfully, there's no reason to take one before that, and really no reason they can't retreat to the house for another one at any time once they hit the basement. It's largely up to you, as the DM, whether you want to allow it. Repeated rests will completely destroy the climax of the adventure. My suggestion is that once they descend to the basement, maybe the stairs going back up seal themselves off, or maybe the house itself creaks and groans or makes visual/audible manifestations that don't allow them to get a full long rest, something like that. However you manage it, I'd say only allow them the one long rest, with short rests as time allows.</p><p></p><p>My players actually skipped 75% of the basement. For some reason they managed to find their way straight to the basement by the most direct path (dining room). I ran the fight with the ghouls like an ambush - As written, one player can tank the crossroads while everyone else hammers them from range. I flipped it around, and waited till the players were all at the 4-way, then had the ghouls creep up behind them from all directions. It turned into a hit and run battle, with characters running down corridors alone, falling in the pit trap, etc. The ghoul guerilla tactics were great fun and kept the players on the edge of their seats. BUT, other than that, they hit the climax at probably 80% resources. And two of them still died, with the other two running for the lives on single hit points. Good times.</p></blockquote><p></p>
[QUOTE="Rils, post: 6907721, member: 78768"] There's several other threads around here somewhere about ways to run DH, which have a lot of great ideas in them. Might be worth doing a quick search, you'll get a lot of inspiration from them (I know I did!). Re: resting, per the module they can take a long rest right before going down to the basement. Truthfully, there's no reason to take one before that, and really no reason they can't retreat to the house for another one at any time once they hit the basement. It's largely up to you, as the DM, whether you want to allow it. Repeated rests will completely destroy the climax of the adventure. My suggestion is that once they descend to the basement, maybe the stairs going back up seal themselves off, or maybe the house itself creaks and groans or makes visual/audible manifestations that don't allow them to get a full long rest, something like that. However you manage it, I'd say only allow them the one long rest, with short rests as time allows. My players actually skipped 75% of the basement. For some reason they managed to find their way straight to the basement by the most direct path (dining room). I ran the fight with the ghouls like an ambush - As written, one player can tank the crossroads while everyone else hammers them from range. I flipped it around, and waited till the players were all at the 4-way, then had the ghouls creep up behind them from all directions. It turned into a hit and run battle, with characters running down corridors alone, falling in the pit trap, etc. The ghoul guerilla tactics were great fun and kept the players on the edge of their seats. BUT, other than that, they hit the climax at probably 80% resources. And two of them still died, with the other two running for the lives on single hit points. Good times. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Beefing up "Death House" (CoS)
Top