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General Tabletop Discussion
*Dungeons & Dragons
Beefing up Necromancy?
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<blockquote data-quote="Al" data-source="post: 64379" data-attributes="member: 2486"><p>Necromancers seem perfectly powerful to me. We have a necromancer in the group, and he is pretty potent.</p><p></p><p>Spiritwall (T&B) is powerful for its level.</p><p>Enervation is EVIL: just add Empower Spell and Chain Spell (T&B) and you can seriously hurt an entire enemy party or medium-sized group.</p><p>Energy Drain is very nasty.</p><p>Horrid Wilting is one of the best direct-assault spells in the game (perhaps better than Meteor Storm- damage is higher at top-level, Fort save means no pesky evasion, unspecified damage type means no elemental resistances/immunities)</p><p>Finger of Death is not pleasant (though weaker than Destruction)</p><p></p><p>And what's the natural opposite school for specialists? Divination.</p><p>I dont' think Necromancy needs beefing up at all.</p></blockquote><p></p>
[QUOTE="Al, post: 64379, member: 2486"] Necromancers seem perfectly powerful to me. We have a necromancer in the group, and he is pretty potent. Spiritwall (T&B) is powerful for its level. Enervation is EVIL: just add Empower Spell and Chain Spell (T&B) and you can seriously hurt an entire enemy party or medium-sized group. Energy Drain is very nasty. Horrid Wilting is one of the best direct-assault spells in the game (perhaps better than Meteor Storm- damage is higher at top-level, Fort save means no pesky evasion, unspecified damage type means no elemental resistances/immunities) Finger of Death is not pleasant (though weaker than Destruction) And what's the natural opposite school for specialists? Divination. I dont' think Necromancy needs beefing up at all. [/QUOTE]
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Beefing up Necromancy?
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