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General Tabletop Discussion
*Pathfinder & Starfinder
Beefing up the Alignment Domains
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 2017668" data-attributes="member: 9249"><p>I just recently posted <a href="http://www.enworld.org/showthread.php?t=119939" target="_blank">this thread</a> about adding more restrictions to the Favored Soul, so that they're no longer head-and-shoulders above other casting classes. One of the limitations I placed, however, forcing them to select an Alignment domain, got me to thinking about the desirability of the various Alignment domains.</p><p></p><p> It occurred to me, though, that a Cleric selecting the Alignment domain (or domains) of their patron deity is displaying a particular interest in the abstract forces of morality and ethics that shape their world-- like Clerics with Elemental domains display their interest in the abstractions of the physical matter of their world.</p><p></p><p> I've been thinking, then, that the Alignment domains should function in a similar fashion, giving the Cleric (or Favored Soul, as per my rules modification) the ability to rebuke, command, or bolster allied Outsiders and turn or destroy opposed Outsiders. This would make the alignment domains more desirable, at least in games which feature a goodly number of Outsiders, and even in games with a fairly normal distribution of Outsiders, it makes the Alignment domains something better than the consolation prize of the deific lottery.</p><p></p><p> Of course, with nine separate domains giving turn/rebuke abilities against various creatures, it might not be much of a stretch to restrict turning and rebuking undead to the Sun and Death domains, respectively-- but that would be a topic for a different thread.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2017668, member: 9249"] I just recently posted [url=http://www.enworld.org/showthread.php?t=119939]this thread[/url] about adding more restrictions to the Favored Soul, so that they're no longer head-and-shoulders above other casting classes. One of the limitations I placed, however, forcing them to select an Alignment domain, got me to thinking about the desirability of the various Alignment domains. It occurred to me, though, that a Cleric selecting the Alignment domain (or domains) of their patron deity is displaying a particular interest in the abstract forces of morality and ethics that shape their world-- like Clerics with Elemental domains display their interest in the abstractions of the physical matter of their world. I've been thinking, then, that the Alignment domains should function in a similar fashion, giving the Cleric (or Favored Soul, as per my rules modification) the ability to rebuke, command, or bolster allied Outsiders and turn or destroy opposed Outsiders. This would make the alignment domains more desirable, at least in games which feature a goodly number of Outsiders, and even in games with a fairly normal distribution of Outsiders, it makes the Alignment domains something better than the consolation prize of the deific lottery. Of course, with nine separate domains giving turn/rebuke abilities against various creatures, it might not be much of a stretch to restrict turning and rebuking undead to the Sun and Death domains, respectively-- but that would be a topic for a different thread. [/QUOTE]
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Beefing up the Alignment Domains
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